using System;
using UnityEngine;
using System.Collections.Generic;

public class UIExportTool : MonoBehaviour
{
    [Serializable]
    public class UIEntry
    {
        public string key;
        public GameObject prefab;
        public string selectedComponentName; // 存储选择的组件类型名
    }

    public List<UIEntry> entries = new List<UIEntry>();
}
