using System;
using YIUIBind;
using YIUIFramework;
using UnityEngine;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;

namespace ${Namespace}.${PkgName}
{
    /// <summary>
    /// Author  ${Author}
    /// Date    ${CreateDate}
    /// </summary>
    public sealed partial class ${ResName}:${ResName}Base
    {

        #region Event开始


        #endregion Event结束

    }
}