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CreatGame/UnityGame/Assets/Scripts/GameTools/UI/UIComponentExport.cs

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2025-07-20 01:24:55 +08:00
using System;
using UnityEngine;
using System.Collections.Generic;
namespace CreatGame.UI
{
public class UIComponentExport : MonoBehaviour
{
[Serializable]
public class UIEntry
{
public string key;
public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名
}
public List<UIEntry> entries = new List<UIEntry>();
}
}