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CreatGame/Config/MiniTemplate/output/Gen/TbLanguage.cs

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2025-07-17 10:17:00 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg
{
public partial class TbLanguage
{
private readonly System.Collections.Generic.Dictionary<string, Language> _dataMap;
private readonly System.Collections.Generic.List<Language> _dataList;
public TbLanguage(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<string, Language>();
_dataList = new System.Collections.Generic.List<Language>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
Language _v;
_v = global::cfg.Language.DeserializeLanguage(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<string, Language> DataMap => _dataMap;
public System.Collections.Generic.List<Language> DataList => _dataList;
public Language GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public Language Get(string key) => _dataMap[key];
public Language this[string key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}