2025-07-20 01:24:55 +08:00
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using UnityEngine;
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namespace CreatGame.UI
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{
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/// <summary>
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/// 通用的导出预制件的基类
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/// </summary>
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2025-07-25 10:40:39 +08:00
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public class UIComponentBase
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2025-07-20 01:24:55 +08:00
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{
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2025-07-25 00:10:54 +08:00
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/// <summary>
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/// 窗口预制件
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/// </summary>
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protected GameObject m_ComponentObject;
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/// <summary>
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/// 导出脚本
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/// </summary>
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2025-07-25 13:20:56 +08:00
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protected UIComponentExport m_ViewExport;
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2025-07-25 00:10:54 +08:00
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/// <summary>
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/// 是否加载完成
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/// </summary>
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public bool IsPreLoad = false;
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public virtual void PreLoad(GameObject obj)
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{
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m_ComponentObject = obj;
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2025-07-25 13:20:56 +08:00
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m_ViewExport = obj.GetComponent<UIComponentExport>();
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2025-07-25 00:10:54 +08:00
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IsPreLoad = true;
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}
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2025-07-20 01:24:55 +08:00
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}
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}
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