打开窗口框架

This commit is contained in:
2025-07-17 09:52:33 +08:00
parent aae0f8bc17
commit 4c24a6b18a
3 changed files with 36 additions and 2 deletions

View File

@@ -33,7 +33,7 @@ namespace CreatGame.UI
foreach (var layer in Enum.GetValues(typeof(UILayer)))
{
var layerObj = new GameObject(Enum.GetName(typeof(UILayer), layer));
var layerObj = m_UIRoot.transform.Find(Enum.GetName(typeof(UILayer), layer)).gameObject;
layerObj.transform.SetParent(m_UIRoot.transform);
layerObj.transform.localScale = Vector3.one;
layerObj.transform.localPosition = Vector3.zero;
@@ -68,8 +68,28 @@ namespace CreatGame.UI
obj.transform.localScale = Vector3.one;
}
view.InitView();
if (m_Windows.ContainsKey(layer) == false)
{
m_Windows.Add(layer, new Queue<UIViewBase>());
}
m_Windows[layer].Enqueue(view);
});
return view;
}
/// <summary>
///
/// </summary>
/// <param name="layer"></param>
public void CloseView(UILayer layer)
{
if (m_Windows.ContainsKey(layer))
{
var view = m_Windows[layer].Dequeue();
view.CloseView();
}
}
}
}