From 5580b437439e25e4ceb2c9db444f0fa9edb58dc1 Mon Sep 17 00:00:00 2001
From: TongZiGang <754383023@qq.com>
Date: Fri, 25 Jul 2025 00:10:54 +0800
Subject: [PATCH] =?UTF-8?q?=E7=BB=84=E4=BB=B6=E5=AF=BC=E5=87=BA=E4=BB=A3?=
=?UTF-8?q?=E7=A0=81?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Editor/GameUI/UIComponentExportEditor.cs | 2 +-
.../GameLogic/UI/UILogic/UIComponentBase.cs | 36 ++++++++++++++++++-
2 files changed, 36 insertions(+), 2 deletions(-)
diff --git a/UnityGame/Assets/Editor/GameUI/UIComponentExportEditor.cs b/UnityGame/Assets/Editor/GameUI/UIComponentExportEditor.cs
index b609d1a..21cda13 100644
--- a/UnityGame/Assets/Editor/GameUI/UIComponentExportEditor.cs
+++ b/UnityGame/Assets/Editor/GameUI/UIComponentExportEditor.cs
@@ -113,7 +113,7 @@ public class UIComponentExportEditor : Editor
sb.AppendLine("{");
sb.AppendLine($" public partial class {className} : UIComponentBase");
sb.AppendLine(" {");
- sb.AppendLine($" public override string PrefabPath => \"Prefabs/UI/{target.GameObject().name}\";");
+ // sb.AppendLine($" public override string PrefabPath => \"Prefabs/UI/{target.GameObject().name}\";");
// 字段定义
diff --git a/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/UIComponentBase.cs b/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/UIComponentBase.cs
index ab5f6ce..ba6183a 100644
--- a/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/UIComponentBase.cs
+++ b/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/UIComponentBase.cs
@@ -7,6 +7,40 @@ namespace CreatGame.UI
///
public class UIComponentBase : MonoBehaviour
{
-
+ ///
+ /// 窗口预制件
+ ///
+ protected GameObject m_ComponentObject;
+ ///
+ /// 导出脚本
+ ///
+ protected UIViewExport m_ViewExport;
+ ///
+ /// 是否加载完成
+ ///
+ public bool IsPreLoad = false;
+ public virtual void PreLoad(GameObject obj)
+ {
+ m_ComponentObject = obj;
+ m_ViewExport = obj.GetComponent();
+ IsPreLoad = true;
+ }
+ ///
+ ///
+ ///
+ ///
+ ///
+ protected GameObject GetGameObject(string name)
+ {
+ for (int i = 0; i < m_ViewExport.entries.Count; i++)
+ {
+ if (m_ViewExport.entries[i].key == name)
+ {
+ return m_ViewExport.entries[i].prefab;
+ }
+ }
+
+ return null;
+ }
}
}
\ No newline at end of file