更新
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@@ -2,7 +2,7 @@
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namespace CreatGame.UI
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{
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public class UIViewBase
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public class UIViewBase : UILoader
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{
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/// <summary>
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/// 预制件的Addressables地址
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@@ -16,7 +16,7 @@ namespace CreatGame.UI
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/// <summary>
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/// 导出脚本
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/// </summary>
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protected UIViewExport MViewExport;
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protected UIViewExport m_ViewExport;
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/// <summary>
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/// 是否加载完成
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/// </summary>
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@@ -27,7 +27,7 @@ namespace CreatGame.UI
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public virtual void PreLoad(GameObject viewObject)
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{
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m_ViewObject = viewObject;
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MViewExport = viewObject.GetComponent<UIViewExport>();
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m_ViewExport = viewObject.GetComponent<UIViewExport>();
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IsPreLoad = true;
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}
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/// <summary>
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@@ -42,16 +42,17 @@ namespace CreatGame.UI
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/// </summary>
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public virtual void CloseView()
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{
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DisposeGameObjectCache();
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GameObject.Destroy(m_ViewObject);
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}
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protected GameObject GetGameObject(string name)
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{
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for (int i = 0; i < MViewExport.entries.Count; i++)
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for (int i = 0; i < m_ViewExport.entries.Count; i++)
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{
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if (MViewExport.entries[i].key == name)
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if (m_ViewExport.entries[i].key == name)
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{
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return MViewExport.entries[i].prefab;
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return m_ViewExport.entries[i].prefab;
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}
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}
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