虚拟列表和循环列表提交
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@@ -52,7 +52,7 @@ namespace CreatGame.UI
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{
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var view = new T();
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//加载预制件
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AssetBundleManager.Instance.LoadGameObject(view.PrefabPath, (obj) =>
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AssetBundleManager.Instance.LoadGameObjectAsync(view.PrefabPath, (obj) =>
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{
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if (obj == null)
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{
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