界面组件导出工具

This commit is contained in:
2025-07-20 01:24:55 +08:00
parent 645d57c7c9
commit 91fd6d30a1
12 changed files with 234 additions and 49 deletions

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@@ -0,0 +1,12 @@
using UnityEngine;
namespace CreatGame.UI
{
/// <summary>
/// 通用的导出预制件的基类
/// </summary>
public class UIComponentBase : MonoBehaviour
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ba52eedd767b46ae90e720030c75503f
timeCreated: 1752945611

View File

@@ -16,7 +16,7 @@ namespace CreatGame.UI
/// <summary>
/// 导出脚本
/// </summary>
protected UIExportTool m_ExportTool;
protected UIViewExport MViewExport;
/// <summary>
/// 是否加载完成
/// </summary>
@@ -27,7 +27,7 @@ namespace CreatGame.UI
public virtual void PreLoad(GameObject viewObject)
{
m_ViewObject = viewObject;
m_ExportTool = viewObject.GetComponent<UIExportTool>();
MViewExport = viewObject.GetComponent<UIViewExport>();
IsPreLoad = true;
}
/// <summary>
@@ -47,11 +47,11 @@ namespace CreatGame.UI
protected GameObject GetGameObject(string name)
{
for (int i = 0; i < m_ExportTool.entries.Count; i++)
for (int i = 0; i < MViewExport.entries.Count; i++)
{
if (m_ExportTool.entries[i].key == name)
if (MViewExport.entries[i].key == name)
{
return m_ExportTool.entries[i].prefab;
return MViewExport.entries[i].prefab;
}
}

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@@ -0,0 +1,19 @@
using System;
using UnityEngine;
using System.Collections.Generic;
namespace CreatGame.UI
{
public class UIComponentExport : MonoBehaviour
{
[Serializable]
public class UIEntry
{
public string key;
public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名
}
public List<UIEntry> entries = new List<UIEntry>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d94101161a144f17b4b80530abe93975
timeCreated: 1752945103

View File

@@ -2,7 +2,7 @@ using System;
using UnityEngine;
using System.Collections.Generic;
public class UIExportTool : MonoBehaviour
public class UIViewExport : MonoBehaviour
{
[Serializable]
public class UIEntry