diff --git a/Config/MiniTemplate/Datas/#Language.xlsx b/Config/MiniTemplate/Datas/#Language.xlsx
new file mode 100644
index 0000000..48e5b33
Binary files /dev/null and b/Config/MiniTemplate/Datas/#Language.xlsx differ
diff --git a/Config/MiniTemplate/output/Gen/Language.cs b/Config/MiniTemplate/output/Gen/Language.cs
new file mode 100644
index 0000000..0916de4
--- /dev/null
+++ b/Config/MiniTemplate/output/Gen/Language.cs
@@ -0,0 +1,59 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using Luban;
+
+
+namespace cfg
+{
+public sealed partial class Language : Luban.BeanBase
+{
+ public Language(ByteBuf _buf)
+ {
+ Id = _buf.ReadString();
+ CN = _buf.ReadString();
+ EN = _buf.ReadString();
+ }
+
+ public static Language DeserializeLanguage(ByteBuf _buf)
+ {
+ return new Language(_buf);
+ }
+
+ ///
+ /// id
+ ///
+ public readonly string Id;
+ ///
+ /// 中文
+ ///
+ public readonly string CN;
+ ///
+ /// 英文
+ ///
+ public readonly string EN;
+
+ public const int __ID__ = -1548945544;
+ public override int GetTypeId() => __ID__;
+
+ public void ResolveRef(Tables tables)
+ {
+ }
+
+ public override string ToString()
+ {
+ return "{ "
+ + "id:" + Id + ","
+ + "CN:" + CN + ","
+ + "EN:" + EN + ","
+ + "}";
+ }
+}
+}
+
diff --git a/Config/MiniTemplate/output/Gen/Tables.cs b/Config/MiniTemplate/output/Gen/Tables.cs
index f8a1f2f..b840a9b 100644
--- a/Config/MiniTemplate/output/Gen/Tables.cs
+++ b/Config/MiniTemplate/output/Gen/Tables.cs
@@ -14,16 +14,19 @@ namespace cfg
public partial class Tables
{
public demo.Tbitem Tbitem {get; }
+ public TbLanguage TbLanguage {get; }
public Tables(System.Func loader)
{
Tbitem = new demo.Tbitem(loader("demo_tbitem"));
+ TbLanguage = new TbLanguage(loader("tblanguage"));
ResolveRef();
}
private void ResolveRef()
{
Tbitem.ResolveRef(this);
+ TbLanguage.ResolveRef(this);
}
}
diff --git a/Config/MiniTemplate/output/Gen/TbLanguage.cs b/Config/MiniTemplate/output/Gen/TbLanguage.cs
new file mode 100644
index 0000000..89f412b
--- /dev/null
+++ b/Config/MiniTemplate/output/Gen/TbLanguage.cs
@@ -0,0 +1,52 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using Luban;
+
+
+namespace cfg
+{
+public partial class TbLanguage
+{
+ private readonly System.Collections.Generic.Dictionary _dataMap;
+ private readonly System.Collections.Generic.List _dataList;
+
+ public TbLanguage(ByteBuf _buf)
+ {
+ _dataMap = new System.Collections.Generic.Dictionary();
+ _dataList = new System.Collections.Generic.List();
+
+ for(int n = _buf.ReadSize() ; n > 0 ; --n)
+ {
+ Language _v;
+ _v = global::cfg.Language.DeserializeLanguage(_buf);
+ _dataList.Add(_v);
+ _dataMap.Add(_v.Id, _v);
+ }
+ }
+
+ public System.Collections.Generic.Dictionary DataMap => _dataMap;
+ public System.Collections.Generic.List DataList => _dataList;
+
+ public Language GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
+ public Language Get(string key) => _dataMap[key];
+ public Language this[string key] => _dataMap[key];
+
+ public void ResolveRef(Tables tables)
+ {
+ foreach(var _v in _dataList)
+ {
+ _v.ResolveRef(tables);
+ }
+ }
+
+}
+
+}
+
diff --git a/Config/MiniTemplate/output/bytes/tblanguage.bytes b/Config/MiniTemplate/output/bytes/tblanguage.bytes
new file mode 100644
index 0000000..afa80ad
--- /dev/null
+++ b/Config/MiniTemplate/output/bytes/tblanguage.bytes
@@ -0,0 +1 @@
+Main_BtnTitle_Star开始Start
\ No newline at end of file
diff --git a/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes b/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes
new file mode 100644
index 0000000..afa80ad
--- /dev/null
+++ b/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes
@@ -0,0 +1 @@
+Main_BtnTitle_Star开始Start
\ No newline at end of file
diff --git a/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes.meta b/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes.meta
new file mode 100644
index 0000000..ca4fe8b
--- /dev/null
+++ b/UnityGame/Assets/AssetBundle/Config/tblanguage.bytes.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: efee32ff1e4ab7748b88efc630679b3c
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityGame/Assets/AssetBundle/UI/Prefab/Main/MainView.prefab b/UnityGame/Assets/AssetBundle/UI/Prefab/Main/MainView.prefab
index fcd7131..442688d 100644
--- a/UnityGame/Assets/AssetBundle/UI/Prefab/Main/MainView.prefab
+++ b/UnityGame/Assets/AssetBundle/UI/Prefab/Main/MainView.prefab
@@ -78,7 +78,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text: "\u5F00\u59CB"
+ m_Text: "\u5F00\u59CB123"
--- !u!1 &1824431982015067521
GameObject:
m_ObjectHideFlags: 0
diff --git a/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs
new file mode 100644
index 0000000..0916de4
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs
@@ -0,0 +1,59 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using Luban;
+
+
+namespace cfg
+{
+public sealed partial class Language : Luban.BeanBase
+{
+ public Language(ByteBuf _buf)
+ {
+ Id = _buf.ReadString();
+ CN = _buf.ReadString();
+ EN = _buf.ReadString();
+ }
+
+ public static Language DeserializeLanguage(ByteBuf _buf)
+ {
+ return new Language(_buf);
+ }
+
+ ///
+ /// id
+ ///
+ public readonly string Id;
+ ///
+ /// 中文
+ ///
+ public readonly string CN;
+ ///
+ /// 英文
+ ///
+ public readonly string EN;
+
+ public const int __ID__ = -1548945544;
+ public override int GetTypeId() => __ID__;
+
+ public void ResolveRef(Tables tables)
+ {
+ }
+
+ public override string ToString()
+ {
+ return "{ "
+ + "id:" + Id + ","
+ + "CN:" + CN + ","
+ + "EN:" + EN + ","
+ + "}";
+ }
+}
+}
+
diff --git a/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs.meta b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs.meta
new file mode 100644
index 0000000..c7078d0
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a19e815a8e895d44d8ecd983ec7322a2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityGame/Assets/Scripts/GameLogic/Export/Config/Tables.cs b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Tables.cs
index f8a1f2f..b840a9b 100644
--- a/UnityGame/Assets/Scripts/GameLogic/Export/Config/Tables.cs
+++ b/UnityGame/Assets/Scripts/GameLogic/Export/Config/Tables.cs
@@ -14,16 +14,19 @@ namespace cfg
public partial class Tables
{
public demo.Tbitem Tbitem {get; }
+ public TbLanguage TbLanguage {get; }
public Tables(System.Func loader)
{
Tbitem = new demo.Tbitem(loader("demo_tbitem"));
+ TbLanguage = new TbLanguage(loader("tblanguage"));
ResolveRef();
}
private void ResolveRef()
{
Tbitem.ResolveRef(this);
+ TbLanguage.ResolveRef(this);
}
}
diff --git a/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs b/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs
new file mode 100644
index 0000000..89f412b
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs
@@ -0,0 +1,52 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using Luban;
+
+
+namespace cfg
+{
+public partial class TbLanguage
+{
+ private readonly System.Collections.Generic.Dictionary _dataMap;
+ private readonly System.Collections.Generic.List _dataList;
+
+ public TbLanguage(ByteBuf _buf)
+ {
+ _dataMap = new System.Collections.Generic.Dictionary();
+ _dataList = new System.Collections.Generic.List();
+
+ for(int n = _buf.ReadSize() ; n > 0 ; --n)
+ {
+ Language _v;
+ _v = global::cfg.Language.DeserializeLanguage(_buf);
+ _dataList.Add(_v);
+ _dataMap.Add(_v.Id, _v);
+ }
+ }
+
+ public System.Collections.Generic.Dictionary DataMap => _dataMap;
+ public System.Collections.Generic.List DataList => _dataList;
+
+ public Language GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
+ public Language Get(string key) => _dataMap[key];
+ public Language this[string key] => _dataMap[key];
+
+ public void ResolveRef(Tables tables)
+ {
+ foreach(var _v in _dataList)
+ {
+ _v.ResolveRef(tables);
+ }
+ }
+
+}
+
+}
+
diff --git a/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs.meta b/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs.meta
new file mode 100644
index 0000000..1cd75af
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Export/Config/TbLanguage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8fc14253f6e36724eb657932e1084248
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs b/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs
new file mode 100644
index 0000000..1b59abf
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs
@@ -0,0 +1,35 @@
+using System.IO;
+using System.Net.Mime;
+using Luban;
+using UnityEngine;
+
+namespace CreatGame
+{
+ ///
+ /// 表格
+ ///
+ public class ConfigManager : Singleton
+ {
+ ///
+ ///
+ ///
+ private readonly cfg.Tables tables;
+ ///
+ ///
+ ///
+ public cfg.Tables Tables => tables;
+
+ public ConfigManager()
+ {
+ var tablesCtor = typeof(cfg.Tables).GetConstructors()[0];
+ // 根据cfg.Tables的构造函数的Loader的返回值类型决定使用json还是ByteBuf Loader
+ System.Delegate loader = new System.Func(LoadByteBuf);
+ tables = (cfg.Tables)tablesCtor.Invoke(new object[] {loader});
+ }
+
+ private static ByteBuf LoadByteBuf(string file)
+ {
+ return new ByteBuf(File.ReadAllBytes($"{Application.dataPath}/AssetBundle/Config/{file}.bytes"));
+ }
+ }
+}
\ No newline at end of file
diff --git a/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs.meta b/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs.meta
new file mode 100644
index 0000000..7ffd43d
--- /dev/null
+++ b/UnityGame/Assets/Scripts/GameLogic/Tools/Config/ConfigManager.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 60fd032406824917a60af497b179c08f
+timeCreated: 1752717676
\ No newline at end of file
diff --git a/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/Main/UIMainView.cs b/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/Main/UIMainView.cs
index 51e5380..a23e580 100644
--- a/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/Main/UIMainView.cs
+++ b/UnityGame/Assets/Scripts/GameLogic/UI/UILogic/Main/UIMainView.cs
@@ -12,6 +12,7 @@ namespace CreatGame.UI
private void OnStarBtnClick()
{
+ StarBtnText.text = ConfigManager.Instance.Tables.TbLanguage.Get("Main_BtnTitle_Star").CN;
Debug.Log("OnStarBtnClick");
}
}