初始化工程

This commit is contained in:
2025-07-15 15:33:35 +08:00
parent ead49da3e8
commit bbd78128d0
301 changed files with 23953 additions and 0 deletions

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<module name="">
<bean name="vector2" valueType="1" sep=",">
<var name="x" type="float"/>
<var name="y" type="float"/>
</bean>
<bean name="vector3" valueType="1" sep=",">
<var name="x" type="float"/>
<var name="y" type="float"/>
<var name="z" type="float"/>
</bean>
<bean name="vector4" valueType="1" sep=",">
<var name="x" type="float"/>
<var name="y" type="float"/>
<var name="z" type="float"/>
<var name="w" type="float"/>
</bean>
</module>

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set WORKSPACE=..
set LUBAN_DLL=%WORKSPACE%\Tools\Luban\Luban.dll
set CONF_ROOT=.
dotnet %LUBAN_DLL% ^
-t client ^
-c cs-bin ^
-d bin ^
--conf luban.conf ^
-x outputCodeDir=output/Gen ^
-x outputDataDir=output/bytes ^
rmdir /S /Q "..\..\UnityGame\Assets\Scripts\GameLogic\Export\Config"
mkdir "..\..\UnityGame\Assets\Scripts\GameLogic\Export\Config"
rmdir /S /Q "..\..\UnityGame\Assets\AssetBundle\Config"
mkdir "..\..\UnityGame\Assets\AssetBundle\Config"
xcopy output\Gen ..\..\UnityGame\Assets\Scripts\GameLogic\Export\Config /E /I /Y
xcopy output\bytes ..\..\UnityGame\Assets\AssetBundle\Config /E /I /Y
pause

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#!/bin/bash
WORKSPACE=..
LUBAN_DLL=$WORKSPACE/Tools/Luban/Luban.dll
CONF_ROOT=.
dotnet $LUBAN_DLL \
-t all \
-d json \
--conf $CONF_ROOT/luban.conf \
-x outputDataDir=output

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{
"groups":
[
{"names":["c"], "default":true},
{"names":["s"], "default":true},
{"names":["e"], "default":true}
],
"schemaFiles":
[
{"fileName":"Defines", "type":""},
{"fileName":"Datas/__tables__.xlsx", "type":"table"},
{"fileName":"Datas/__beans__.xlsx", "type":"bean"},
{"fileName":"Datas/__enums__.xlsx", "type":"enum"}
],
"dataDir": "Datas",
"targets":
[
{"name":"server", "manager":"Tables", "groups":["s"], "topModule":"cfg"},
{"name":"client", "manager":"Tables", "groups":["c"], "topModule":"cfg"},
{"name":"all", "manager":"Tables", "groups":["c","s","e"], "topModule":"cfg"}
],
"xargs":
[
]
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg
{
public partial class Tables
{
public demo.Tbitem Tbitem {get; }
public Tables(System.Func<string, ByteBuf> loader)
{
Tbitem = new demo.Tbitem(loader("demo_tbitem"));
ResolveRef();
}
private void ResolveRef()
{
Tbitem.ResolveRef(this);
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg.demo
{
public partial class Tbitem
{
private readonly System.Collections.Generic.Dictionary<int, demo.item> _dataMap;
private readonly System.Collections.Generic.List<demo.item> _dataList;
public Tbitem(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, demo.item>();
_dataList = new System.Collections.Generic.List<demo.item>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
demo.item _v;
_v = global::cfg.demo.item.Deserializeitem(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, demo.item> DataMap => _dataMap;
public System.Collections.Generic.List<demo.item> DataList => _dataList;
public demo.item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public demo.item Get(int key) => _dataMap[key];
public demo.item this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg.demo
{
public sealed partial class item : Luban.BeanBase
{
public item(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
Desc = _buf.ReadString();
Count = _buf.ReadInt();
}
public static item Deserializeitem(ByteBuf _buf)
{
return new demo.item(_buf);
}
/// <summary>
/// id
/// </summary>
public readonly int Id;
/// <summary>
/// 名称
/// </summary>
public readonly string Name;
/// <summary>
/// 描述
/// </summary>
public readonly string Desc;
/// <summary>
/// 个数
/// </summary>
public readonly int Count;
public const int __ID__ = 750578750;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "desc:" + Desc + ","
+ "count:" + Count + ","
+ "}";
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg
{
public partial struct vector2
{
public vector2(ByteBuf _buf)
{
X = _buf.ReadFloat();
Y = _buf.ReadFloat();
}
public static vector2 Deserializevector2(ByteBuf _buf)
{
return new vector2(_buf);
}
public readonly float X;
public readonly float Y;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "x:" + X + ","
+ "y:" + Y + ","
+ "}";
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg
{
public partial struct vector3
{
public vector3(ByteBuf _buf)
{
X = _buf.ReadFloat();
Y = _buf.ReadFloat();
Z = _buf.ReadFloat();
}
public static vector3 Deserializevector3(ByteBuf _buf)
{
return new vector3(_buf);
}
public readonly float X;
public readonly float Y;
public readonly float Z;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "x:" + X + ","
+ "y:" + Y + ","
+ "z:" + Z + ","
+ "}";
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg
{
public partial struct vector4
{
public vector4(ByteBuf _buf)
{
X = _buf.ReadFloat();
Y = _buf.ReadFloat();
Z = _buf.ReadFloat();
W = _buf.ReadFloat();
}
public static vector4 Deserializevector4(ByteBuf _buf)
{
return new vector4(_buf);
}
public readonly float X;
public readonly float Y;
public readonly float Z;
public readonly float W;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "x:" + X + ","
+ "y:" + Y + ","
+ "z:" + Z + ","
+ "w:" + W + ","
+ "}";
}
}
}

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<02><>道具1描述1
<EFBFBD><EFBFBD>道具2描述2d

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[
{
"id": 1001,
"name": "道具1",
"desc": "描述1",
"count": 10
},
{
"id": 1002,
"name": "道具2",
"desc": "描述2",
"count": 100
}
]