初始化
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52
UnityGame/Assets/Scripts/ThirdParty/ConsolePro/Remote/LiteNetLib/BaseChannel.cs
vendored
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52
UnityGame/Assets/Scripts/ThirdParty/ConsolePro/Remote/LiteNetLib/BaseChannel.cs
vendored
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using System.Collections.Generic;
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using System.Threading;
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namespace FlyingWormConsole3.LiteNetLib
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{
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internal abstract class BaseChannel
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{
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protected readonly NetPeer Peer;
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protected readonly Queue<NetPacket> OutgoingQueue;
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private int _isAddedToPeerChannelSendQueue;
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public int PacketsInQueue
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{
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get { return OutgoingQueue.Count; }
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}
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protected BaseChannel(NetPeer peer)
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{
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Peer = peer;
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OutgoingQueue = new Queue<NetPacket>(64);
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}
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public void AddToQueue(NetPacket packet)
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{
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lock (OutgoingQueue)
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{
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OutgoingQueue.Enqueue(packet);
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}
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AddToPeerChannelSendQueue();
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}
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protected void AddToPeerChannelSendQueue()
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{
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if (Interlocked.CompareExchange(ref _isAddedToPeerChannelSendQueue, 1, 0) == 0)
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{
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Peer.AddToReliableChannelSendQueue(this);
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}
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}
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public bool SendAndCheckQueue()
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{
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bool hasPacketsToSend = SendNextPackets();
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if (!hasPacketsToSend)
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Interlocked.Exchange(ref _isAddedToPeerChannelSendQueue, 0);
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return hasPacketsToSend;
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}
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protected abstract bool SendNextPackets();
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public abstract bool ProcessPacket(NetPacket packet);
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}
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}
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