初始化
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98
UnityGame/Assets/Scripts/ThirdParty/ConsolePro/Remote/LiteNetLib/NetStatistics.cs
vendored
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98
UnityGame/Assets/Scripts/ThirdParty/ConsolePro/Remote/LiteNetLib/NetStatistics.cs
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@@ -0,0 +1,98 @@
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using System.Threading;
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namespace FlyingWormConsole3.LiteNetLib
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{
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public sealed class NetStatistics
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{
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private long _packetsSent;
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private long _packetsReceived;
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private long _bytesSent;
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private long _bytesReceived;
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private long _packetLoss;
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public long PacketsSent
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{
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get { return Interlocked.Read(ref _packetsSent); }
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}
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public long PacketsReceived
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{
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get { return Interlocked.Read(ref _packetsReceived); }
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}
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public long BytesSent
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{
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get { return Interlocked.Read(ref _bytesSent); }
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}
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public long BytesReceived
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{
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get { return Interlocked.Read(ref _bytesReceived); }
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}
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public long PacketLoss
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{
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get { return Interlocked.Read(ref _packetLoss); }
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}
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public long PacketLossPercent
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{
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get
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{
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long sent = PacketsSent, loss = PacketLoss;
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return sent == 0 ? 0 : loss * 100 / sent;
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}
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}
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public void Reset()
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{
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Interlocked.Exchange(ref _packetsSent, 0);
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Interlocked.Exchange(ref _packetsReceived, 0);
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Interlocked.Exchange(ref _bytesSent, 0);
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Interlocked.Exchange(ref _bytesReceived, 0);
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Interlocked.Exchange(ref _packetLoss, 0);
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}
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public void IncrementPacketsSent()
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{
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Interlocked.Increment(ref _packetsSent);
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}
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public void IncrementPacketsReceived()
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{
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Interlocked.Increment(ref _packetsReceived);
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}
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public void AddBytesSent(long bytesSent)
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{
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Interlocked.Add(ref _bytesSent, bytesSent);
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}
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public void AddBytesReceived(long bytesReceived)
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{
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Interlocked.Add(ref _bytesReceived, bytesReceived);
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}
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public void IncrementPacketLoss()
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{
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Interlocked.Increment(ref _packetLoss);
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}
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public void AddPacketLoss(long packetLoss)
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{
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Interlocked.Add(ref _packetLoss, packetLoss);
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}
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public override string ToString()
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{
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return
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string.Format(
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"BytesReceived: {0}\nPacketsReceived: {1}\nBytesSent: {2}\nPacketsSent: {3}\nPacketLoss: {4}\nPacketLossPercent: {5}\n",
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BytesReceived,
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PacketsReceived,
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BytesSent,
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PacketsSent,
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PacketLoss,
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PacketLossPercent);
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}
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}
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}
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