初始化
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42
UnityGame/Assets/Scripts/ThirdParty/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
vendored
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42
UnityGame/Assets/Scripts/ThirdParty/Unity-Logs-Viewer/Reporter/ReporterMessageReceiver.cs
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using UnityEngine;
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using System.Collections;
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public class ReporterMessageReceiver : MonoBehaviour
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{
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Reporter reporter;
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void Start()
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{
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reporter = gameObject.GetComponent<Reporter>();
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}
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void OnPreStart()
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{
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//To Do : this method is called before initializing reporter,
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//we can for example check the resultion of our device ,then change the size of reporter
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if (reporter == null)
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reporter = gameObject.GetComponent<Reporter>();
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if (Screen.width < 1000)
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reporter.size = new Vector2(32, 32);
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else
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reporter.size = new Vector2(48, 48);
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reporter.UserData = "Put user date here like his account to know which user is playing on this device";
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}
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void OnHideReporter()
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{
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//TO DO : resume your game
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}
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void OnShowReporter()
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{
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//TO DO : pause your game and disable its GUI
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}
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void OnLog(Reporter.Log log)
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{
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//TO DO : put you custom code
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}
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}
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