初始化
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40
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Code/UIPanelSplitData.cs
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40
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Code/UIPanelSplitData.cs
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace YIUIFramework
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{
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/// <summary>
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/// 面板拆分数据
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/// 主要做分块加载
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/// </summary>
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[HideReferenceObjectPicker]
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[HideLabel]
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public sealed partial class UIPanelSplitData
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{
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[HideInInspector]
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public GameObject Panel;
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[BoxGroup("通用界面", centerLabel: true)]
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[LabelText("所有子界面父对象")]
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[ReadOnly]
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public RectTransform AllViewParent;
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[BoxGroup("通用界面", centerLabel: true)]
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[LabelText("所有通用界面(已存在不创建的)")]
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public List<RectTransform> AllCommonView = new List<RectTransform>();
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[BoxGroup("通用界面", centerLabel: true)]
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[LabelText("所有需要被创建的界面")]
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public List<RectTransform> AllCreateView = new List<RectTransform>();
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[BoxGroup("弹窗界面", centerLabel: true)]
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[LabelText("所有弹出界面父级")]
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[ReadOnly]
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public RectTransform AllPopupViewParent;
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[BoxGroup("弹窗界面", centerLabel: true)]
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[LabelText("所有弹出界面")]
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public List<RectTransform> AllPopupView = new List<RectTransform>();
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}
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}
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