初始化
This commit is contained in:
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base.meta
vendored
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base.meta
vendored
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f34e653c7b0c4a859aae3fc27afa8246
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timeCreated: 1681899168
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code.meta
vendored
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code.meta
vendored
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2be05114d96a43e4ad0b490d9afa57ee
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timeCreated: 1689323021
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243
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code/UIBase.cs
vendored
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243
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code/UIBase.cs
vendored
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@@ -0,0 +1,243 @@
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using System;
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using Sirenix.OdinInspector;
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using YIUIBind;
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using UnityEngine;
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namespace YIUIFramework
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{
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/// <summary>
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/// UI基类
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/// </summary>
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[HideLabel]
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[HideReferenceObjectPicker]
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public abstract class UIBase
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{
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#region 所有table表禁止public 不允许任何外界获取
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internal UIBindCDETable m_CDETable;
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protected UIBindCDETable CDETable => m_CDETable;
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internal UIBindComponentTable m_ComponentTable;
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protected UIBindComponentTable ComponentTable => m_ComponentTable;
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internal UIBindDataTable m_DataTable;
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protected UIBindDataTable DataTable => m_DataTable;
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internal UIBindEventTable m_EventTable;
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protected UIBindEventTable EventTable => m_EventTable;
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#endregion
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/// <summary>
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/// 当前UI的预设对象
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/// </summary>
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[LabelText("UI对象")]
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public GameObject OwnerGameObject;
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/// <summary>
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/// 当前UI的Tsf
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/// </summary>
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[HideInInspector]
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public RectTransform OwnerRectTransform;
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/// <summary>
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/// 初始化状态
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/// </summary>
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private bool m_UIBaseInit;
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public bool UIBaseInit => m_UIBaseInit;
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//用这个不用.单例而已
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protected PanelMgr m_PanelMgr;
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/// <summary>
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/// UI的资源包名
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/// </summary>
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public string UIPkgName => m_UIBindVo.PkgName;
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/// <summary>
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/// UI的资源名称
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/// </summary>
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public string UIResName => m_UIBindVo.ResName;
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/// <summary>
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/// 绑定信息
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/// </summary>
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private UIBindVo m_UIBindVo;
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internal UIBindVo UIBindVo => m_UIBindVo;
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/// <summary>
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/// 当前显示状态 显示/隐藏
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/// 不要使用这个设置显影
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/// 应该使用控制器 或调用方法 SetActive();
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/// </summary>
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public bool ActiveSelf
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{
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get
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{
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if (OwnerGameObject == null) return false;
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return OwnerGameObject.activeSelf;
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}
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}
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/// <summary>
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/// 初始化UIBase 由PanelMgr创建对象后调用
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/// 外部禁止
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/// </summary>
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internal bool InitUIBase(UIBindVo uiBindVo, GameObject ownerGameObject)
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{
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if (ownerGameObject == null)
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{
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Debug.LogError($"null对象无法初始化");
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return false;
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}
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OwnerGameObject = ownerGameObject;
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OwnerRectTransform = ownerGameObject.GetComponent<RectTransform>();
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m_CDETable = OwnerGameObject.GetComponent<UIBindCDETable>();
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if (CDETable == null)
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{
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Debug.LogError($"{OwnerGameObject.name} 没有UIBindCDETable组件 这是必须的");
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return false;
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}
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m_ComponentTable = CDETable.ComponentTable;
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m_DataTable = CDETable.DataTable;
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m_EventTable = CDETable.EventTable;
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m_UIBaseInit = true;
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m_UIBindVo = uiBindVo;
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m_PanelMgr = PanelMgr.Inst;
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CDETable.BindUIBase(this);
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UIBaseInitialize();
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return true;
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}
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#region 公共方法
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/// <summary>
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/// 设置显隐
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/// </summary>
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public void SetActive(bool value)
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{
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if (OwnerGameObject == null) return;
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OwnerGameObject.SetActive(value);
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}
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//其他的关于 RectTransform 相关的 不建议包一层
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//就直接 OwnerRectTransform. 使用Unity API 就可以了 没必要包一成
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//这么多方法 都有可能用到你都包一层嘛
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#endregion
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#region 生命周期
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//UIBase 生命周期顺序 2
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protected virtual void UIBind()
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{
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}
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//UIBase 生命周期顺序 3
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protected virtual void Initialize()
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{
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}
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private void UIBaseInitialize()
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{
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CDETable.UIBaseStart = UIBaseStart;
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CDETable.UIBaseOnDestroy = UIBaseOnDestroy;
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try
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{
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SealedInitialize();
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UIBind();
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Initialize();
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if (ActiveSelf)
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UIBaseOnEnable();
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else
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UIBaseOnDisable();
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CDETable.UIBaseOnEnable = UIBaseOnEnable;
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CDETable.UIBaseOnDisable = UIBaseOnDisable;
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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throw;
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}
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}
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//UIBase 生命周期顺序 6
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protected virtual void Start()
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{
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}
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private void UIBaseStart()
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{
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SealedStart();
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Start();
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}
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//UIBase 生命周期顺序 4
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protected virtual void OnEnable()
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{
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}
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private void UIBaseOnEnable()
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{
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OnEnable();
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}
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//UIBase 生命周期顺序 4
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protected virtual void OnDisable()
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{
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}
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private void UIBaseOnDisable()
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{
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OnDisable();
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}
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//UIBase 生命周期顺序 7
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protected virtual void UnUIBind()
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{
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}
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//UIBase 生命周期顺序 8
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protected virtual void OnDestroy()
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{
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}
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private void UIBaseOnDestroy()
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{
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UnUIBind();
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OnDestroy();
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SealedOnDestroy();
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YIUIFactory.Destroy(this);
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}
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#region 密封虚方法由(下级继承后)重写后密封 其他人可以不用关心
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//这是给基类用的生命周期(BasePanel,BaseView) 为了防止有人重写时不调用基类 所以直接独立
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//没有什么穿插需求怎么办
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//基类会重写这个类且会密封你也调用不到
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//不要问为什么...
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//UIBase 生命周期顺序 1
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protected virtual void SealedInitialize()
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{
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}
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//UIBase 生命周期顺序 5
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protected virtual void SealedStart()
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{
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}
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//UIBase 生命周期顺序 9
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protected virtual void SealedOnDestroy()
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{
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}
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#endregion
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#endregion
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}
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}
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code/UIBase.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Code/UIBase.cs.meta
vendored
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 24d50b68ce6649a0a6610ea2a05b8716
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timeCreated: 1681898395
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component.meta
vendored
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component.meta
vendored
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: 8a2f25bf5c5441178d8817ff3edb096f
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timeCreated: 1689323009
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24
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component/BaseComponent.cs
vendored
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24
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component/BaseComponent.cs
vendored
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namespace YIUIFramework
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{
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/// <summary>
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/// 通用UI其他组件
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/// </summary>
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public partial class BaseComponent : UIBase
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{
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#region 密封生命周期根据需求扩展
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protected sealed override void SealedInitialize()
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{
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}
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protected sealed override void SealedStart()
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{
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}
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protected sealed override void SealedOnDestroy()
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{
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}
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#endregion
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}
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}
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3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component/BaseComponent.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Component/BaseComponent.cs.meta
vendored
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: e0903f39d5074d8abc2d5e4f94faa5d2
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||||
timeCreated: 1683862460
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||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel.meta
vendored
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 77084063f9744ffc8a6f028970bcf901
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||||
timeCreated: 1689322970
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||||
48
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel.cs
vendored
Normal file
48
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel.cs
vendored
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namespace YIUIFramework
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{
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/// <summary>
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/// 面板基类, 编辑器创建面板代码时自动带入
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/// </summary>
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public abstract partial class BasePanel : BaseWindow, IYIUIPanel
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{
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/// <summary>
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/// 所在层级
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/// </summary>
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public virtual EPanelLayer Layer => EPanelLayer.Panel;
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/// <summary>
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/// 界面选项
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/// </summary>
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public virtual EPanelOption PanelOption => EPanelOption.None;
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/// <summary>
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/// 堆栈操作
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/// </summary>
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public virtual EPanelStackOption StackOption => EPanelStackOption.Visible;
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/// <summary>
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/// 优先级,用于同层级排序,
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/// 大的在前 小的在后
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/// 相同时 后添加的在前
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||||
/// </summary>
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||||
public virtual int Priority => 0;
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||||
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||||
#region 密封生命周期
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||||
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||||
protected sealed override void SealedInitialize()
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||||
{
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||||
InitPanelViewData();
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||||
}
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||||
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||||
protected sealed override void SealedStart()
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||||
{
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||||
}
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||||
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||||
protected sealed override void SealedOnDestroy()
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||||
{
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||||
StopCountDownDestroyPanel();
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||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel.cs.meta
vendored
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: ef52b803bd61401897ae5642040cd9d6
|
||||
timeCreated: 1681898370
|
||||
88
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Anim.cs
vendored
Normal file
88
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Anim.cs
vendored
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@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 动画
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
protected sealed override async UniTask SealedOnWindowOpenTween()
|
||||
{
|
||||
if (PanelMgr.IsLowQuality || WindowBanTween)
|
||||
{
|
||||
OnOpenTweenEnd();
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||||
return;
|
||||
}
|
||||
|
||||
var foreverCode = WindowAllowOptionByTween ? 0 : m_PanelMgr.BanLayerOptionForever();
|
||||
try
|
||||
{
|
||||
await OnOpenTween();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"{UIResName} 打开动画执行报错 {e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_PanelMgr.RecoverLayerOptionForever(foreverCode);
|
||||
OnOpenTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
protected sealed override async UniTask SealedOnWindowCloseTween()
|
||||
{
|
||||
if (!ActiveSelf || PanelMgr.IsLowQuality || WindowBanTween)
|
||||
{
|
||||
OnCloseTweenEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
var foreverCode = WindowAllowOptionByTween ? 0 : m_PanelMgr.BanLayerOptionForever();
|
||||
try
|
||||
{
|
||||
await OnCloseTween();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"{UIResName} 关闭动画执行报错 {e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_PanelMgr.RecoverLayerOptionForever(foreverCode);
|
||||
OnCloseTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
protected override async UniTask OnOpenTween()
|
||||
{
|
||||
await WindowFadeAnim.In(this);
|
||||
}
|
||||
|
||||
protected override async UniTask OnCloseTween()
|
||||
{
|
||||
await WindowFadeAnim.Out(this);
|
||||
}
|
||||
|
||||
protected override void OnOpenTweenStart()
|
||||
{
|
||||
OwnerGameObject.SetActive(true);
|
||||
}
|
||||
|
||||
protected override void OnOpenTweenEnd()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnCloseTweenStart()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnCloseTweenEnd()
|
||||
{
|
||||
OwnerGameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Anim.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Anim.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74416b8f584e45b4a9c436d96b5cc35f
|
||||
timeCreated: 1683889239
|
||||
30
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Close.cs
vendored
Normal file
30
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Close.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 关闭
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
public void Close(bool tween = true, bool ignoreElse = false)
|
||||
{
|
||||
CloseAsync(tween, ignoreElse).Forget();
|
||||
}
|
||||
|
||||
public async UniTask CloseAsync(bool tween = true, bool ignoreElse = false)
|
||||
{
|
||||
await m_PanelMgr.ClosePanelAsync(UIResName, tween, ignoreElse);
|
||||
}
|
||||
|
||||
protected void Home<T>(bool tween = true) where T : BasePanel
|
||||
{
|
||||
m_PanelMgr.HomePanel<T>(tween).Forget();
|
||||
}
|
||||
|
||||
protected void Home(string homeName, bool tween = true)
|
||||
{
|
||||
m_PanelMgr.HomePanel(homeName, tween).Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Close.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Close.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03365dc283b74259b6b1365f3507aa70
|
||||
timeCreated: 1683886901
|
||||
42
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_CloseView.cs
vendored
Normal file
42
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_CloseView.cs
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
public void CloseView<T>(bool tween = true)
|
||||
where T : BaseView
|
||||
{
|
||||
CloseViewAsync<T>(tween).Forget();
|
||||
}
|
||||
|
||||
public void CloseView(string resName, bool tween = true)
|
||||
{
|
||||
CloseViewAsync(resName, tween).Forget();
|
||||
}
|
||||
|
||||
public async UniTask<bool> CloseViewAsync<TView>(bool tween = true)
|
||||
where TView : BaseView
|
||||
{
|
||||
var (exist, entity) = ExistView<TView>();
|
||||
if (!exist) return false;
|
||||
return await CloseViewAsync(entity, tween);
|
||||
}
|
||||
|
||||
public async UniTask<bool> CloseViewAsync(string resName, bool tween = true)
|
||||
{
|
||||
var (exist, entity) = ExistView(resName);
|
||||
if (!exist) return false;
|
||||
return await CloseViewAsync(entity, tween);
|
||||
}
|
||||
|
||||
private async UniTask<bool> CloseViewAsync(BaseView view, bool tween)
|
||||
{
|
||||
if (view == null) return false;
|
||||
await view.CloseAsync(tween);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8524a28809b546008658b643b82d5f8e
|
||||
timeCreated: 1716112439
|
||||
236
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Open.cs
vendored
Normal file
236
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Open.cs
vendored
Normal file
@@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
#region Open 由PanelMgr调用
|
||||
|
||||
/// <summary>
|
||||
/// 使用基础Open 打开类
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private async UniTask<bool> UseBaseOpen()
|
||||
{
|
||||
if (!WindowCanUseBaseOpen)
|
||||
{
|
||||
Debug.LogError($"当前传入的参数不支持 并未实现这个打开方式 且不允许使用基础Open打开 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
return await Open();
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open()
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (!WindowHaveIOpenAllowOpen && this is IYIUIOpen)
|
||||
{
|
||||
Debug.LogError($"当前Panel 有其他IOpen 接口 需要参数传入 不允许直接调用Open");
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
success = await OnOpen();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open(ParamVo param)
|
||||
{
|
||||
if (WindowBanParamOpen)
|
||||
{
|
||||
Debug.LogError($"当前禁止使用ParamOpen 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
try
|
||||
{
|
||||
success = await OnOpen(param);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1>(P1 p1)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1> panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await panel.OnOpen(p1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2>(P1 p1, P2 p2)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2> panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await panel.OnOpen(p1, p2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3>(P1 p1, P2 p2, P3 p3)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3> panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await panel.OnOpen(p1, p2, p3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3, P4>(P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3, P4> panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await panel.OnOpen(p1, p2, p3, p4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3, P4, P5>(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3, P4, P5> panel)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await panel.OnOpen(p1, p2, p3, p4, p5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Open.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Open.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2af119f866046dc87febc299cdb2644
|
||||
timeCreated: 1683799029
|
||||
210
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView.cs
vendored
Normal file
210
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView.cs
vendored
Normal file
@@ -0,0 +1,210 @@
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using YIUIBind;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 部类 界面拆分数据
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
private UIPanelSplitData m_PanelSplitData;
|
||||
|
||||
private Dictionary<string, BaseView> m_ExistView = new Dictionary<string, BaseView>();
|
||||
|
||||
private Dictionary<string, RectTransform> m_ViewParent = new Dictionary<string, RectTransform>();
|
||||
|
||||
private void InitPanelViewData()
|
||||
{
|
||||
m_ExistView.Clear();
|
||||
m_ViewParent.Clear();
|
||||
m_PanelSplitData = CDETable.PanelSplitData;
|
||||
CreateCommonView();
|
||||
AddViewParent(m_PanelSplitData.AllCommonView);
|
||||
AddViewParent(m_PanelSplitData.AllCreateView);
|
||||
AddViewParent(m_PanelSplitData.AllPopupView);
|
||||
}
|
||||
|
||||
private void AddViewParent(List<RectTransform> listParent)
|
||||
{
|
||||
foreach (var parent in listParent)
|
||||
{
|
||||
var viewName = parent.name.Replace(UIStaticHelper.UIParentName, "");
|
||||
m_ViewParent.Add(viewName, parent);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateCommonView()
|
||||
{
|
||||
foreach (var commonParentView in m_PanelSplitData.AllCommonView)
|
||||
{
|
||||
var viewName = commonParentView.name.Replace(UIStaticHelper.UIParentName, "");
|
||||
|
||||
//通用view的名称是不允许修改的 如果修改了 那么就创建一个新的
|
||||
var viewTsf = commonParentView.FindChildByName(viewName);
|
||||
if (viewTsf == null)
|
||||
{
|
||||
Debug.LogError($"{viewName} 当前通用View 不存在于父级下 所以无法自动创建 将会动态创建");
|
||||
continue;
|
||||
}
|
||||
|
||||
//通用创建 这个时候通用UI一定是没有创建的 否则就有问题
|
||||
var viewBase = YIUIFactory.CreateCommon(UIPkgName, viewName, viewTsf.gameObject);
|
||||
if (viewBase == null)continue;
|
||||
|
||||
viewTsf.gameObject.SetActive(false);
|
||||
|
||||
switch (viewBase)
|
||||
{
|
||||
case BaseView baseView:
|
||||
m_ExistView.Add(viewName, baseView);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"{viewName} 不应该存在的错误 当前创建的View 不是BaseView");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private RectTransform GetViewParent(string viewName)
|
||||
{
|
||||
m_ViewParent.TryGetValue(viewName, out var value);
|
||||
return value;
|
||||
}
|
||||
|
||||
private async UniTask<T> GetView<T>() where T : BaseView
|
||||
{
|
||||
var viewName = typeof(T).Name;
|
||||
var parent = GetViewParent(viewName);
|
||||
if (parent == null)
|
||||
{
|
||||
Debug.LogError($"不存在这个View 请检查 {viewName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
using var asyncLock = await AsyncLockMgr.Inst.Wait(viewName.GetHashCode());
|
||||
|
||||
if (m_ExistView.ContainsKey(viewName))
|
||||
{
|
||||
return (T)m_ExistView[viewName];
|
||||
}
|
||||
|
||||
var view = await YIUIFactory.InstantiateAsync<T>(parent);
|
||||
|
||||
m_ExistView.Add(viewName, view);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
public (bool, BaseView) ExistView<T>() where T : BaseView
|
||||
{
|
||||
var data = UIBindHelper.GetBindVoByType<T>();
|
||||
if (data == null) return (false, null);
|
||||
var vo = data.Value;
|
||||
|
||||
var viewName = vo.ResName;
|
||||
var viewParent = GetViewParent(viewName);
|
||||
if (viewParent == null)
|
||||
{
|
||||
Debug.LogError($"不存在这个View 请检查 {viewName}");
|
||||
return (false, null);
|
||||
}
|
||||
|
||||
if (m_ExistView.TryGetValue(viewName, out var baseView))
|
||||
{
|
||||
return (true, baseView);
|
||||
}
|
||||
|
||||
return (false, null);
|
||||
}
|
||||
|
||||
public (bool, BaseView) ExistView(string viewName)
|
||||
{
|
||||
var viewParent = GetViewParent(viewName);
|
||||
if (viewParent == null)
|
||||
{
|
||||
Debug.LogError($"不存在这个View 请检查 {viewName}");
|
||||
return (false, null);
|
||||
}
|
||||
|
||||
if (m_ExistView.TryGetValue(viewName, out var baseView))
|
||||
{
|
||||
return (true, baseView);
|
||||
}
|
||||
|
||||
return (false, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开之前
|
||||
/// </summary>
|
||||
private async UniTask OpenViewBefore(BaseView view)
|
||||
{
|
||||
if (!view.WindowFirstOpen)
|
||||
{
|
||||
await CloseLastView(view);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开之后
|
||||
/// </summary>
|
||||
private async UniTask OpenViewAfter(BaseView view, bool success)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
if (view.WindowFirstOpen)
|
||||
{
|
||||
await CloseLastView(view);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
view.Close(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭上一个
|
||||
/// </summary>
|
||||
/// <param name="view">当前</param>
|
||||
private async UniTask CloseLastView(BaseView view)
|
||||
{
|
||||
//其他需要被忽略
|
||||
if (view.ViewWindowType != EViewWindowType.View)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//View只有切换没有关闭
|
||||
var skipTween = view.WindowSkipOtherCloseTween;
|
||||
|
||||
if (u_CurrentOpenView != null && u_CurrentOpenView != view)
|
||||
{
|
||||
//View 没有自动回退功能 比如AView 关闭 自动吧上一个BView 给打开 没有这种需求 也不能有这个需求
|
||||
//只能有 打开一个新View 上一个View的自动处理 99% 都是吧上一个隐藏即可
|
||||
//外部就只需要关心 打开 A B C 即可
|
||||
//因为这是View 不是 Panel
|
||||
switch (u_CurrentOpenView.StackOption)
|
||||
{
|
||||
case EViewStackOption.None:
|
||||
break;
|
||||
case EViewStackOption.Visible:
|
||||
u_CurrentOpenView.SetActive(false);
|
||||
break;
|
||||
case EViewStackOption.VisibleTween:
|
||||
await u_CurrentOpenView.CloseAsync(!skipTween);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"新增类型未实现 {u_CurrentOpenView.StackOption}");
|
||||
u_CurrentOpenView.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
u_CurrentOpenView = view;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d35290fb77ef4c6eb52caee150b65c39
|
||||
timeCreated: 1683795537
|
||||
154
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Async.cs
vendored
Normal file
154
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Async.cs
vendored
Normal file
@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//打开泛型 异步
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
protected async UniTask<T> OpenViewAsync<T>()
|
||||
where T : BaseView, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<T> OpenViewAsync<T, P1>(P1 p1)
|
||||
where T : BaseView, IYIUIOpen<P1>, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<T> OpenViewAsync<T, P1, P2>(P1 p1, P2 p2)
|
||||
where T : BaseView, IYIUIOpen<P1, P2>, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<T> OpenViewAsync<T, P1, P2, P3>(P1 p1, P2 p2, P3 p3)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3>, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<T> OpenViewAsync<T, P1, P2, P3, P4>(P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3, P4>, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<T> OpenViewAsync<T, P1, P2, P3, P4, P5>(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3, P4, P5>, new()
|
||||
{
|
||||
var view = await GetView<T>();
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4, p5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b4ee8db93194df8b9c7988dca3701df
|
||||
timeCreated: 1685587228
|
||||
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 部类 界面拆分数据
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
private async UniTask<BaseView> GetView(string viewName)
|
||||
{
|
||||
var parent = GetViewParent(viewName);
|
||||
if (parent == null)
|
||||
{
|
||||
Debug.LogError($"不存在这个View 请检查 {viewName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
using var asyncLock = await AsyncLockMgr.Inst.Wait(viewName.GetHashCode());
|
||||
|
||||
if (m_ExistView.ContainsKey(viewName))
|
||||
{
|
||||
return m_ExistView[viewName];
|
||||
}
|
||||
|
||||
var value = UIBindHelper.GetBindVoByPath(UIPkgName, viewName);
|
||||
if (value == null) return null;
|
||||
var bindVo = value.Value;
|
||||
var view = (BaseView)await YIUIFactory.InstantiateAsync(bindVo, parent);
|
||||
m_ExistView.Add(viewName, view);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
#region 打开泛型
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName, object param = null)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return null;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
var p = ParamVo.Get(param);
|
||||
success = await view.Open(p);
|
||||
ParamVo.Put(p);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName, object param1, object param2)
|
||||
{
|
||||
var paramList = ListPool<object>.Get();
|
||||
paramList.Add(param1);
|
||||
paramList.Add(param2);
|
||||
var view = await OpenViewAsync(viewName, paramList);
|
||||
ListPool<object>.Put(paramList);
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName, object param1, object param2, object param3)
|
||||
{
|
||||
var paramList = ListPool<object>.Get();
|
||||
paramList.Add(param1);
|
||||
paramList.Add(param2);
|
||||
paramList.Add(param3);
|
||||
var view = await OpenViewAsync(viewName, paramList);
|
||||
ListPool<object>.Put(paramList);
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName, object param1, object param2, object param3,
|
||||
object param4)
|
||||
{
|
||||
var paramList = ListPool<object>.Get();
|
||||
paramList.Add(param1);
|
||||
paramList.Add(param2);
|
||||
paramList.Add(param3);
|
||||
paramList.Add(param4);
|
||||
var view = await OpenViewAsync(viewName, paramList);
|
||||
ListPool<object>.Put(paramList);
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName, object param1, object param2, object param3,
|
||||
object param4, params object[] paramMore)
|
||||
{
|
||||
var paramList = ListPool<object>.Get();
|
||||
paramList.Add(param1);
|
||||
paramList.Add(param2);
|
||||
paramList.Add(param3);
|
||||
paramList.Add(param4);
|
||||
if (paramMore.Length > 0)
|
||||
{
|
||||
paramList.AddRange(paramMore);
|
||||
}
|
||||
|
||||
var view = await OpenViewAsync(viewName, paramList);
|
||||
ListPool<object>.Put(paramList);
|
||||
return view;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dbb82e78ed84937b1757dc057ac2678
|
||||
timeCreated: 1683809072
|
||||
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
protected async UniTask<BaseView> OpenViewAsync(string viewName)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1>(string viewName, P1 p1)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2>(string viewName, P1 p1, P2 p2)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3>(string viewName, P1 p1, P2 p2, P3 p3)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3, P4>(string viewName, P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3, P4, P5>(
|
||||
string viewName, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
{
|
||||
var view = await GetView(viewName);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4, p5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62230f4010824c21b6295a2b6aa6277a
|
||||
timeCreated: 1683881474
|
||||
47
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Sync.cs
vendored
Normal file
47
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Sync.cs
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 打开泛型 同步方法 内部还是异步打开
|
||||
/// 不想提供快捷操作可以删除此类
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
protected void OpenView<T>()
|
||||
where T : BaseView, new()
|
||||
{
|
||||
OpenViewAsync<T>().Forget();
|
||||
}
|
||||
|
||||
protected void OpenView<T, P1>(P1 p1)
|
||||
where T : BaseView, IYIUIOpen<P1>, new()
|
||||
{
|
||||
OpenViewAsync<T, P1>(p1).Forget();
|
||||
}
|
||||
|
||||
protected void OpenView<T, P1, P2>(P1 p1, P2 p2)
|
||||
where T : BaseView, IYIUIOpen<P1, P2>, new()
|
||||
{
|
||||
OpenViewAsync<T, P1, P2>(p1, p2).Forget();
|
||||
}
|
||||
|
||||
protected void OpenView<T, P1, P2, P3>(P1 p1, P2 p2, P3 p3)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3>, new()
|
||||
{
|
||||
OpenViewAsync<T, P1, P2, P3>(p1, p2, p3).Forget();
|
||||
}
|
||||
|
||||
protected void OpenView<T, P1, P2, P3, P4>(P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3, P4>, new()
|
||||
{
|
||||
OpenViewAsync<T, P1, P2, P3, P4>(p1, p2, p3, p4).Forget();
|
||||
}
|
||||
|
||||
protected void OpenView<T, P1, P2, P3, P4, P5>(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
where T : BaseView, IYIUIOpen<P1, P2, P3, P4, P5>, new()
|
||||
{
|
||||
OpenViewAsync<T, P1, P2, P3, P4, P5>(p1, p2, p3, p4, p5).Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 360f18fc00e744489e2e5a2d15f49951
|
||||
timeCreated: 1685587311
|
||||
157
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Type.cs
vendored
Normal file
157
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_OpenView_Type.cs
vendored
Normal file
@@ -0,0 +1,157 @@
|
||||
using YIUIFramework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
private async UniTask<BaseView> GetView(Type viewType)
|
||||
{
|
||||
var viewName = viewType.Name;
|
||||
return await GetView(viewName);
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync(Type viewType)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1>(Type viewType, P1 p1)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2>(Type viewType, P1 p1, P2 p2)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3>(Type viewType, P1 p1, P2 p2, P3 p3)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3, P4>(Type viewType, P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
protected async UniTask<BaseView> OpenViewAsync<P1, P2, P3, P4, P5>(
|
||||
Type viewType, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
{
|
||||
var view = await GetView(viewType);
|
||||
if (view == null) return default;
|
||||
|
||||
var success = false;
|
||||
|
||||
await OpenViewBefore(view);
|
||||
|
||||
try
|
||||
{
|
||||
success = await view.Open(p1, p2, p3, p4, p5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={view.UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
await OpenViewAfter(view, success);
|
||||
|
||||
return view;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d92b104aba75473fae7b8724eb9b2a6d
|
||||
timeCreated: 1683879762
|
||||
20
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Option_HasFlage.cs
vendored
Normal file
20
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_Option_HasFlage.cs
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
//容器类界面 //比如伤害飘字 此类界面如果做到panel层会被特殊处理 建议还是不要放到panel层
|
||||
public virtual bool PanelContainer => PanelOption.HasFlag(EPanelOption.Container);
|
||||
|
||||
//永久缓存界面 //永远不会被摧毁 与禁止关闭不同这个可以关闭 只是不销毁 也可相当于无限长的倒计时
|
||||
public virtual bool PanelForeverCache => PanelOption.HasFlag(EPanelOption.ForeverCache);
|
||||
|
||||
//倒计时缓存界面 //被关闭后X秒之后在摧毁 否则理解摧毁
|
||||
public virtual bool PanelTimeCache => PanelOption.HasFlag(EPanelOption.TimeCache);
|
||||
|
||||
//禁止关闭的界面 //是需要一直存在的你可以隐藏 但是你不能摧毁
|
||||
public virtual bool PanelDisClose => PanelOption.HasFlag(EPanelOption.DisClose);
|
||||
|
||||
//忽略返回 返回操作会跳过这个界面 //他的打开与关闭不会触发返回功能 堆栈功能
|
||||
public virtual bool PanelIgnoreBack => PanelOption.HasFlag(EPanelOption.IgnoreBack);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b49f828695524bdf831f77cc731818c1
|
||||
timeCreated: 1689325011
|
||||
49
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_TimeDestroy.cs
vendored
Normal file
49
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_TimeDestroy.cs
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 倒计时摧毁面板 适用于倒计时缓存界面
|
||||
/// </summary>
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
protected virtual float CachePanelTime => 10;
|
||||
|
||||
private CancellationTokenSource m_Cts;
|
||||
|
||||
internal void CacheTimeCountDownDestroyPanel()
|
||||
{
|
||||
StopCountDownDestroyPanel();
|
||||
m_Cts = new CancellationTokenSource();
|
||||
DoCountDownDestroyPanel(m_Cts.Token).Forget();
|
||||
}
|
||||
|
||||
internal void StopCountDownDestroyPanel()
|
||||
{
|
||||
if (m_Cts == null) return;
|
||||
|
||||
m_Cts.Cancel();
|
||||
m_Cts.Dispose();
|
||||
m_Cts = null;
|
||||
}
|
||||
|
||||
private async UniTaskVoid DoCountDownDestroyPanel(CancellationToken token)
|
||||
{
|
||||
try
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(CachePanelTime), cancellationToken: token);
|
||||
}
|
||||
catch (OperationCanceledException e)
|
||||
{
|
||||
//取消倒计时 正常操作不需要日志
|
||||
return;
|
||||
}
|
||||
|
||||
m_Cts = null;
|
||||
UnityEngine.Object.Destroy(OwnerGameObject);
|
||||
PanelMgr.Inst.RemoveUIReset(UIResName);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a45c498dabd405e9527697d9022de97
|
||||
timeCreated: 1684145311
|
||||
15
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_View.cs
vendored
Normal file
15
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_View.cs
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BasePanel
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前已打开的UI 不包含弹窗
|
||||
/// </summary>
|
||||
protected BaseView u_CurrentOpenView;
|
||||
|
||||
/// <summary>
|
||||
/// 外界可判断的当前打开的view名字
|
||||
/// </summary>
|
||||
public string CurrentOpenViewName => u_CurrentOpenView?.UIResName ?? "";
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_View.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Panel/BasePanel_View.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aac7aa8d5f1149a9a3125d82fc54920b
|
||||
timeCreated: 1683878928
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f9458c6e64841389a6a071d118af460
|
||||
timeCreated: 1689322985
|
||||
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView.cs
vendored
Normal file
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView.cs
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public partial class BaseView : BaseWindow, IYIUIView
|
||||
{
|
||||
public virtual EViewWindowType ViewWindowType => EViewWindowType.View;
|
||||
|
||||
public virtual EViewStackOption StackOption => EViewStackOption.Visible;
|
||||
|
||||
#region 密封生命周期
|
||||
|
||||
protected sealed override void SealedInitialize()
|
||||
{
|
||||
}
|
||||
|
||||
protected sealed override void SealedStart()
|
||||
{
|
||||
}
|
||||
|
||||
protected sealed override void SealedOnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fce5356e45247d098a80b33ae50d355
|
||||
timeCreated: 1681899010
|
||||
85
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Anim.cs
vendored
Normal file
85
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Anim.cs
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public partial class BaseView
|
||||
{
|
||||
protected sealed override async UniTask SealedOnWindowOpenTween()
|
||||
{
|
||||
if (PanelMgr.IsLowQuality || WindowBanTween)
|
||||
{
|
||||
OnOpenTweenEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
var foreverCode = WindowAllowOptionByTween ? 0 : m_PanelMgr.BanLayerOptionForever();
|
||||
try
|
||||
{
|
||||
await OnOpenTween();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"{UIResName} 打开动画执行报错 {e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_PanelMgr.RecoverLayerOptionForever(foreverCode);
|
||||
OnOpenTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
protected sealed override async UniTask SealedOnWindowCloseTween()
|
||||
{
|
||||
if (!ActiveSelf || PanelMgr.IsLowQuality || WindowBanTween)
|
||||
{
|
||||
OnCloseTweenEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
var foreverCode = WindowAllowOptionByTween ? 0 : m_PanelMgr.BanLayerOptionForever();
|
||||
try
|
||||
{
|
||||
await OnCloseTween();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"{UIResName} 关闭动画执行报错 {e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_PanelMgr.RecoverLayerOptionForever(foreverCode);
|
||||
OnCloseTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
protected override async UniTask OnOpenTween()
|
||||
{
|
||||
await UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
protected override async UniTask OnCloseTween()
|
||||
{
|
||||
await UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
protected override void OnOpenTweenStart()
|
||||
{
|
||||
OwnerGameObject.SetActive(true);
|
||||
}
|
||||
|
||||
protected override void OnOpenTweenEnd()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnCloseTweenStart()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnCloseTweenEnd()
|
||||
{
|
||||
OwnerGameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Anim.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Anim.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d10269ae02e548d393b7683b30b9d806
|
||||
timeCreated: 1684119736
|
||||
18
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Close.cs
vendored
Normal file
18
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Close.cs
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public partial class BaseView
|
||||
{
|
||||
public void Close(bool tween = true, bool ignoreElse = false)
|
||||
{
|
||||
CloseAsync(tween).Forget();
|
||||
}
|
||||
|
||||
public async UniTask CloseAsync(bool tween = true)
|
||||
{
|
||||
await InternalOnWindowCloseTween(tween);
|
||||
OnWindowClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Close.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Close.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5487f84a0fa4482dab277c0ee07f415c
|
||||
timeCreated: 1684119708
|
||||
239
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Open.cs
vendored
Normal file
239
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Open.cs
vendored
Normal file
@@ -0,0 +1,239 @@
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// OpenView 由BasePanel调用
|
||||
/// </summary>
|
||||
public partial class BaseView
|
||||
{
|
||||
#region Open 由BasePanel调用
|
||||
|
||||
/// <summary>
|
||||
/// 使用基础Open 打开类
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private async UniTask<bool> UseBaseOpen()
|
||||
{
|
||||
if (!WindowCanUseBaseOpen)
|
||||
{
|
||||
Debug.LogError($"当前传入的参数不支持 并未实现这个打开方式 且不允许使用基础Open打开 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
return await Open();
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open()
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (!WindowHaveIOpenAllowOpen && this is IYIUIOpen)
|
||||
{
|
||||
Debug.LogError($"当前View 有其他IOpen 接口 需要参数传入 不允许直接调用Open");
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
success = await OnOpen();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open(ParamVo param)
|
||||
{
|
||||
if (WindowBanParamOpen)
|
||||
{
|
||||
Debug.LogError($"当前禁止使用ParamOpen 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
try
|
||||
{
|
||||
success = await OnOpen(param);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName={UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1>(P1 p1)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1> view)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await view.OnOpen(p1);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2>(P1 p1, P2 p2)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2> view)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await view.OnOpen(p1, p2);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3>(P1 p1, P2 p2, P3 p3)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3> view)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await view.OnOpen(p1, p2, p3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3, P4>(P1 p1, P2 p2, P3 p3, P4 p4)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3, P4> view)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await view.OnOpen(p1, p2, p3, p4);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public async UniTask<bool> Open<P1, P2, P3, P4, P5>(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5)
|
||||
{
|
||||
SetActive(true);
|
||||
|
||||
var success = false;
|
||||
|
||||
if (this is IYIUIOpen<P1, P2, P3, P4, P5> view)
|
||||
{
|
||||
try
|
||||
{
|
||||
success = await view.OnOpen(p1, p2, p3, p4, p5);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"ResName{UIResName}, err={e.Message}{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return await UseBaseOpen();
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
await InternalOnWindowOpenTween();
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Open.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/View/BaseView_Open.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98d98381684a42899a63542d7d213fa6
|
||||
timeCreated: 1683797215
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4628a306f9ce4e65bb6f641d99fb7acf
|
||||
timeCreated: 1689323000
|
||||
15
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow.cs
vendored
Normal file
15
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow.cs
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public abstract partial class BaseWindow : UIBase
|
||||
{
|
||||
/// <summary>
|
||||
/// 窗口选项
|
||||
/// 最后由Panel View重写
|
||||
/// 实现各种配置
|
||||
/// 如非必要 所有属性判断可以直接去HasFlag分类中获取 不要直接判断这个
|
||||
/// </summary>
|
||||
public virtual EWindowOption WindowOption => EWindowOption.None;
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f14db4037054efbb1e410c94f6f70e7
|
||||
timeCreated: 1683798125
|
||||
74
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_Anim.cs
vendored
Normal file
74
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_Anim.cs
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//动画
|
||||
public abstract partial class BaseWindow
|
||||
{
|
||||
private bool m_FirstOpenTween;
|
||||
|
||||
internal async UniTask InternalOnWindowOpenTween(bool tween = true)
|
||||
{
|
||||
OnOpenTweenStart();
|
||||
|
||||
if (tween && !WindowBanRepetitionOpenTween || !m_FirstOpenTween)
|
||||
{
|
||||
m_FirstOpenTween = true;
|
||||
|
||||
if (WindowBanAwaitOpenTween)
|
||||
{
|
||||
SealedOnWindowOpenTween().Forget();
|
||||
}
|
||||
else
|
||||
{
|
||||
await SealedOnWindowOpenTween();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OnOpenTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_FirstCloseTween;
|
||||
|
||||
internal async UniTask InternalOnWindowCloseTween(bool tween = true)
|
||||
{
|
||||
OnCloseTweenStart();
|
||||
|
||||
if (tween && !WindowBanRepetitionCloseTween || !m_FirstCloseTween)
|
||||
{
|
||||
m_FirstCloseTween = true;
|
||||
|
||||
if (WindowBanAwaitCloseTween)
|
||||
{
|
||||
SealedOnWindowCloseTween().Forget();
|
||||
}
|
||||
else
|
||||
{
|
||||
await SealedOnWindowCloseTween();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OnCloseTweenEnd();
|
||||
}
|
||||
}
|
||||
|
||||
//由子类实现密封Async 调用End
|
||||
protected abstract UniTask SealedOnWindowOpenTween();
|
||||
|
||||
//任何UI可重写打开与关闭动画
|
||||
protected abstract UniTask OnOpenTween();
|
||||
|
||||
//有可能没有动画 也有可能动画被跳过 反正无论如何都会有动画结束回调
|
||||
protected abstract void OnOpenTweenStart();
|
||||
protected abstract void OnOpenTweenEnd();
|
||||
|
||||
protected abstract UniTask SealedOnWindowCloseTween();
|
||||
protected abstract UniTask OnCloseTween();
|
||||
|
||||
protected abstract void OnCloseTweenStart();
|
||||
protected abstract void OnCloseTweenEnd();
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_Anim.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_Anim.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2c237ed64024a4db33268ab930c344d
|
||||
timeCreated: 1689324285
|
||||
62
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_HasFlag.cs
vendored
Normal file
62
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_HasFlag.cs
vendored
Normal file
@@ -0,0 +1,62 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//窗口选项值 根据需求以下都可以重写 可动态改变值
|
||||
//所有窗口选项的属性
|
||||
//可快捷操作
|
||||
//亦可重写后根据需求动态调整
|
||||
public abstract partial class BaseWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// 当打开的参数不一致时
|
||||
/// 是否可以使用基础Open
|
||||
/// 如果允许 别人调用open了一个不存在的Open参数时
|
||||
/// 也可以使用默认的open打开界面 则你可以改为true
|
||||
/// </summary>
|
||||
public virtual bool WindowCanUseBaseOpen => WindowOption.HasFlag(EWindowOption.CanUseBaseOpen);
|
||||
|
||||
/// <summary>
|
||||
/// 禁止使用ParamOpen
|
||||
/// </summary>
|
||||
public virtual bool WindowBanParamOpen => WindowOption.HasFlag(EWindowOption.BanParamOpen);
|
||||
|
||||
/// <summary>
|
||||
/// 我有其他IOpen时 允许用open
|
||||
/// 默认fasle 我有其他iopen接口时 是不允许使用open的
|
||||
/// </summary>
|
||||
public virtual bool WindowHaveIOpenAllowOpen => WindowOption.HasFlag(EWindowOption.HaveIOpenAllowOpen);
|
||||
|
||||
//先开
|
||||
public virtual bool WindowFirstOpen => WindowOption.HasFlag(EWindowOption.FirstOpen);
|
||||
|
||||
//后关
|
||||
public virtual bool WindowLastClose => WindowOption.HasFlag(EWindowOption.LastClose);
|
||||
|
||||
//禁止动画
|
||||
public virtual bool WindowBanTween => WindowOption.HasFlag(EWindowOption.BanTween);
|
||||
|
||||
//打开动画不可重复播放
|
||||
public virtual bool WindowBanRepetitionOpenTween => WindowOption.HasFlag(EWindowOption.BanRepetitionOpenTween);
|
||||
|
||||
//关闭动画不可重复播放
|
||||
public virtual bool WindowBanRepetitionCloseTween =>
|
||||
WindowOption.HasFlag(EWindowOption.BanRepetitionCloseTween);
|
||||
|
||||
//不等待打开动画
|
||||
public virtual bool WindowBanAwaitOpenTween => WindowOption.HasFlag(EWindowOption.BanAwaitOpenTween);
|
||||
|
||||
//不等待关闭动画
|
||||
public virtual bool WindowBanAwaitCloseTween => WindowOption.HasFlag(EWindowOption.BanAwaitCloseTween);
|
||||
|
||||
//我关闭时跳过其他的打开动画
|
||||
public virtual bool WindowSkipOtherOpenTween => WindowOption.HasFlag(EWindowOption.SkipOtherOpenTween);
|
||||
|
||||
//我打开时跳过其他的关闭动画
|
||||
public virtual bool WindowSkipOtherCloseTween => WindowOption.HasFlag(EWindowOption.SkipOtherCloseTween);
|
||||
|
||||
//Home时 跳过我自己的打开动画
|
||||
public virtual bool WindowSkipHomeOpenTween => WindowOption.HasFlag(EWindowOption.SkipHomeOpenTween);
|
||||
|
||||
//播放动画时 可以操作 默认播放动画的时候是不能操作UI的 不然容易出问题
|
||||
public virtual bool WindowAllowOptionByTween => WindowOption.HasFlag(EWindowOption.AllowOptionByTween);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70c82cb8ac4c4c218f74929ef32f8a8b
|
||||
timeCreated: 1689324378
|
||||
49
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_OpenClose.cs
vendored
Normal file
49
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Base/Window/BaseWindow_OpenClose.cs
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//打开关闭
|
||||
public abstract partial class BaseWindow
|
||||
{
|
||||
//打开有3种
|
||||
//1 无参打开 OnOpen
|
||||
//2 ParamVo参数打开 也叫 ParamOpen 打开内部是List<obj>参数 所以可以支持无限长度
|
||||
//3 继承接口IOpen的 也叫 IOpen 打开 最高支持5个泛型参数
|
||||
//前2种都会自带 第三种根据需求自己继承
|
||||
/// <summary>
|
||||
/// 打开UI 无参
|
||||
/// </summary>
|
||||
protected virtual async UniTask<bool> OnOpen()
|
||||
{
|
||||
await UniTask.CompletedTask;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开UI 带参数的
|
||||
/// 需要自己解析参数
|
||||
/// 适合用字符串开启的 参数可字符串配置那种
|
||||
/// 默认会调用onopen
|
||||
/// </summary>
|
||||
protected virtual async UniTask<bool> OnOpen(ParamVo param)
|
||||
{
|
||||
return await OnOpen();
|
||||
}
|
||||
|
||||
internal void OnWindowClose()
|
||||
{
|
||||
OnClose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI被关闭
|
||||
/// 与OnDisable 不同 Disable 只是显影操作不代表被关闭
|
||||
/// 与OnDestroy 不同 Destroy 是摧毁 但是因为有缓存界面的原因 当被缓存时 OnDestroy是不会来的
|
||||
/// 这个时候你想要知道是不是被关闭了就必须通过OnClose
|
||||
/// baseView除外 因为view的关闭就是隐藏 所以 view的 OnDisable = OnClose
|
||||
/// </summary>
|
||||
protected virtual void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8bd7dfdf2474fa2917685125f966d17
|
||||
timeCreated: 1689324334
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dad8caf5e8fd4c409e39aa002b11f0fe
|
||||
timeCreated: 1682474419
|
||||
34
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/ICodeGenerator.cs
vendored
Normal file
34
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/ICodeGenerator.cs
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Text;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于EDITOR时,使用Get取得数据列表
|
||||
/// 编译时,使用Get and GenCode来生成同类型代码
|
||||
/// 然后使用新生成代码里的Get来得到数据列表
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public interface ICodeGenerator<T>
|
||||
{
|
||||
T[] Get();
|
||||
|
||||
/// <summary>
|
||||
/// 生成数据代码,仅能在editor里执行
|
||||
/// 在方法里,只要写单项的属性设置代码就行了。
|
||||
/// 而要设置的代码名默认叫"v";
|
||||
/// </summary>
|
||||
/// <param name="info"></param>
|
||||
/// <param name="sb">用于写代码的SB</param>
|
||||
/// <returns></returns>
|
||||
void WriteCode(T info, StringBuilder sb);
|
||||
|
||||
/// <summary>
|
||||
/// 可能遇到他是个单例不是new的情况 所以这里可以重写
|
||||
/// </summary>
|
||||
/// <param name="info"></param>
|
||||
/// <param name="sb"></param>
|
||||
void NewCode(T info, StringBuilder sb);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/ICodeGenerator.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/ICodeGenerator.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6a0dff0c78b4939a63cd8e0ea5fd36a
|
||||
timeCreated: 1682072802
|
||||
216
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindHelper.cs
vendored
Normal file
216
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindHelper.cs
vendored
Normal file
@@ -0,0 +1,216 @@
|
||||
//#define YIUIMACRO_SIMULATE_NONEEDITOR //模拟非编辑器状态 在编辑器使用 非编辑器加载模式 用于在编辑器下测试
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// UI关联帮助类
|
||||
/// </summary>
|
||||
public static class UIBindHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 根据创建时的类获取
|
||||
/// </summary>
|
||||
private static Dictionary<Type, UIBindVo> g_UITypeToPkgInfo = new Dictionary<Type, UIBindVo>();
|
||||
|
||||
/// <summary>
|
||||
/// 根据 pkg + res 双字典获取
|
||||
/// </summary>
|
||||
private static Dictionary<string, Dictionary<string, UIBindVo>> g_UIPathToPkgInfo =
|
||||
new Dictionary<string, Dictionary<string, UIBindVo>>();
|
||||
|
||||
/// <summary>
|
||||
/// 只有panel 的信息
|
||||
/// </summary>
|
||||
private static Dictionary<string, UIBindVo> g_UIPanelNameToPkgInfo = new Dictionary<string, UIBindVo>();
|
||||
|
||||
//改为dll过后 提供给外部的方法
|
||||
//1 从UI工具中自动生成绑定代码
|
||||
//2 外部请直接调用此方法 UIBindHelper.InternalGameGetUIBindVoFunc = YIUICodeGenerated.UIBindProvider.Get;
|
||||
public static Func<UIBindVo[]> InternalGameGetUIBindVoFunc { internal get; set; }
|
||||
|
||||
//初始化记录
|
||||
public static bool IsInit { get; private set; }
|
||||
|
||||
public static Type BasePanelType = typeof(BasePanel);
|
||||
|
||||
/// <summary>
|
||||
/// 初始化获取到所有UI相关的绑定关系
|
||||
/// Editor下是反射
|
||||
/// 其他 是序列化的文件 打包的时候一定要生成一次文件
|
||||
/// </summary>
|
||||
internal static bool InitAllBind()
|
||||
{
|
||||
if (IsInit)
|
||||
{
|
||||
Debug.LogError($"已经初始化过了 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if !UNITY_EDITOR || YIUIMACRO_SIMULATE_NONEEDITOR
|
||||
if (InternalGameGetUIBindVoFunc == null)
|
||||
{
|
||||
Debug.LogError($"使用非反射注册绑定 但是方法未实现 请检查");
|
||||
return false;
|
||||
}
|
||||
var binds = InternalGameGetUIBindVoFunc?.Invoke();
|
||||
#else
|
||||
var binds = new UIBindProvider().Get();
|
||||
#endif
|
||||
|
||||
if (binds == null || binds.Length <= 0)
|
||||
{
|
||||
Debug.LogError("没有找到绑定信息 或者 没有绑定信息 请检查");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_UITypeToPkgInfo = new Dictionary<Type, UIBindVo>(binds.Length);
|
||||
g_UIPathToPkgInfo = new Dictionary<string, Dictionary<string, UIBindVo>>();
|
||||
g_UIPanelNameToPkgInfo = new Dictionary<string, UIBindVo>(binds.Length);
|
||||
|
||||
for (var i = 0; i < binds.Length; i++)
|
||||
{
|
||||
var vo = binds[i];
|
||||
g_UITypeToPkgInfo[vo.CreatorType] = vo;
|
||||
AddPkgInfoToPathDic(vo);
|
||||
if (vo.CodeType == BasePanelType)
|
||||
g_UIPanelNameToPkgInfo[vo.ResName] = vo;
|
||||
}
|
||||
|
||||
IsInit = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void AddPkgInfoToPathDic(UIBindVo vo)
|
||||
{
|
||||
var pkgName = vo.PkgName;
|
||||
var resName = vo.ResName;
|
||||
if (!g_UIPathToPkgInfo.ContainsKey(pkgName))
|
||||
{
|
||||
g_UIPathToPkgInfo.Add(pkgName, new Dictionary<string, UIBindVo>());
|
||||
}
|
||||
|
||||
var dic = g_UIPathToPkgInfo[pkgName];
|
||||
|
||||
if (dic.ContainsKey(resName))
|
||||
{
|
||||
Debug.LogError($"重复资源 请检查 {pkgName} {resName}");
|
||||
return;
|
||||
}
|
||||
|
||||
dic.Add(resName, vo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 得到UI包信息
|
||||
/// </summary>
|
||||
/// <param name="uiType"></param>
|
||||
/// <returns></returns>
|
||||
public static UIBindVo? GetBindVoByType(Type uiType)
|
||||
{
|
||||
if (uiType == null)
|
||||
{
|
||||
Debug.LogError($"空 无法取到这个包信息 请检查");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (g_UITypeToPkgInfo.TryGetValue(uiType, out var vo))
|
||||
{
|
||||
return vo;
|
||||
}
|
||||
|
||||
Debug.LogError($"未获取到这个UI包信息 请检查 {uiType.Name}");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 得到UI包信息
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static UIBindVo? GetBindVoByType<T>()
|
||||
{
|
||||
return GetBindVoByType(typeof(T));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据唯一ID获取
|
||||
/// 由pkg+res 拼接的唯一ID
|
||||
/// </summary>
|
||||
public static UIBindVo? GetBindVoByPath(string pkgName, string resName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(pkgName) || string.IsNullOrEmpty(resName))
|
||||
{
|
||||
Debug.LogError($"空名称 无法取到这个包信息 请检查");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!g_UIPathToPkgInfo.ContainsKey(pkgName))
|
||||
{
|
||||
Debug.LogError($"不存在这个包信息 请检查 {pkgName}");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (g_UIPathToPkgInfo[pkgName].TryGetValue(resName, out var vo))
|
||||
{
|
||||
return vo;
|
||||
}
|
||||
|
||||
Debug.LogError($"未获取到这个包信息 请检查 {pkgName} {resName}");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据panelName获取
|
||||
/// 只有是panel才会存在的信息
|
||||
/// 非Panel请使用其他
|
||||
/// </summary>
|
||||
internal static UIBindVo? GetBindVoByPanelName(string panelName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(panelName))
|
||||
{
|
||||
Debug.LogError($"空名称 无法取到这个包信息 请检查");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (g_UIPanelNameToPkgInfo.TryGetValue(panelName, out var vo))
|
||||
{
|
||||
return vo;
|
||||
}
|
||||
|
||||
Debug.LogError($"未获取到这个包信息 请检查 {panelName}");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重置 慎用
|
||||
/// </summary>
|
||||
public static void Reset()
|
||||
{
|
||||
if (g_UITypeToPkgInfo != null)
|
||||
{
|
||||
g_UITypeToPkgInfo.Clear();
|
||||
g_UITypeToPkgInfo = null;
|
||||
}
|
||||
|
||||
if (g_UIPathToPkgInfo != null)
|
||||
{
|
||||
g_UIPathToPkgInfo.Clear();
|
||||
g_UIPathToPkgInfo = null;
|
||||
}
|
||||
|
||||
if (g_UIPanelNameToPkgInfo != null)
|
||||
{
|
||||
g_UIPanelNameToPkgInfo.Clear();
|
||||
g_UIPanelNameToPkgInfo = null;
|
||||
}
|
||||
|
||||
IsInit = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindHelper.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindHelper.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d09de6223df6425081b47e22385f3747
|
||||
timeCreated: 1682217977
|
||||
151
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindProvider.cs
vendored
Normal file
151
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindProvider.cs
vendored
Normal file
@@ -0,0 +1,151 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
internal class UIBindProvider : ICodeGenerator<UIBindVo>
|
||||
{
|
||||
//业务代码相关程序集的名字
|
||||
//默认有Unity默认程序集 可以根据需求修改
|
||||
internal static string[] LogicAssemblyNames = { "Assembly-CSharp" };
|
||||
|
||||
private static Type[] GetLogicTypes()
|
||||
{
|
||||
return AppDomain.CurrentDomain.GetTypesByAssemblyName(LogicAssemblyNames);
|
||||
}
|
||||
|
||||
private Type m_BasePanelType = typeof(BasePanel);
|
||||
private Type m_BaseViewType = typeof(BaseView);
|
||||
private Type m_BaseComponentType = typeof(BaseComponent);
|
||||
|
||||
public UIBindVo[] Get()
|
||||
{
|
||||
var gameTypes = GetLogicTypes();
|
||||
if (gameTypes.Length < 1)
|
||||
{
|
||||
return Array.Empty<UIBindVo>();
|
||||
}
|
||||
|
||||
var panelTypes = new List<Type>(); //继承panel的
|
||||
var viewTypes = new List<Type>(); //继承View的
|
||||
var componentTypes = new List<Type>(); //继承Component的
|
||||
var binds = new List<UIBindVo>();
|
||||
|
||||
foreach (var gameType in gameTypes)
|
||||
{
|
||||
if (m_BasePanelType.IsAssignableFrom(gameType))
|
||||
{
|
||||
panelTypes.Add(gameType);
|
||||
}
|
||||
else if (m_BaseViewType.IsAssignableFrom(gameType))
|
||||
{
|
||||
viewTypes.Add(gameType);
|
||||
}
|
||||
else if (m_BaseComponentType.IsAssignableFrom(gameType))
|
||||
{
|
||||
componentTypes.Add(gameType);
|
||||
}
|
||||
}
|
||||
|
||||
//panel绑定
|
||||
foreach (var panelType in panelTypes)
|
||||
{
|
||||
if (panelType.BaseType == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetBindVo(panelType.BaseType, panelType, m_BasePanelType, out var bindVo))
|
||||
{
|
||||
binds.Add(bindVo);
|
||||
}
|
||||
}
|
||||
|
||||
//view绑定
|
||||
foreach (var viewType in viewTypes)
|
||||
{
|
||||
if (viewType.BaseType == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetBindVo(viewType.BaseType, viewType, m_BaseViewType, out var bindVo))
|
||||
{
|
||||
binds.Add(bindVo);
|
||||
}
|
||||
}
|
||||
|
||||
//component绑定
|
||||
foreach (var componentType in componentTypes)
|
||||
{
|
||||
if (componentType.BaseType == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetBindVo(componentType.BaseType, componentType, m_BaseComponentType, out var bindVo))
|
||||
{
|
||||
binds.Add(bindVo);
|
||||
}
|
||||
}
|
||||
|
||||
return binds.ToArray();
|
||||
}
|
||||
|
||||
private static bool GetBindVo(Type uiBaseType, Type creatorType, Type groupType, out UIBindVo bindVo)
|
||||
{
|
||||
bindVo = new UIBindVo();
|
||||
if (uiBaseType == null ||
|
||||
!uiBaseType.GetFieldValue("PkgName", out bindVo.PkgName) ||
|
||||
!uiBaseType.GetFieldValue("ResName", out bindVo.ResName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bindVo.CodeType = uiBaseType.BaseType;
|
||||
bindVo.BaseType = uiBaseType;
|
||||
bindVo.CreatorType = creatorType;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void WriteCode(UIBindVo info, StringBuilder sb)
|
||||
{
|
||||
sb.Append(" {\r\n");
|
||||
sb.AppendFormat(" PkgName = {0}.PkgName,\r\n", info.BaseType.FullName);
|
||||
sb.AppendFormat(" ResName = {0}.ResName,\r\n", info.BaseType.FullName);
|
||||
sb.AppendFormat(" CodeType = {0},\r\n", GetCodeTypeName(info.CodeType));
|
||||
sb.AppendFormat(" BaseType = typeof({0}),\r\n", info.BaseType.FullName);
|
||||
sb.AppendFormat(" CreatorType = typeof({0}),\r\n", info.CreatorType.FullName);
|
||||
sb.Append(" };\r\n");
|
||||
}
|
||||
|
||||
private string GetCodeTypeName(Type uiBaseType)
|
||||
{
|
||||
if (uiBaseType == m_BasePanelType)
|
||||
{
|
||||
return UIStaticHelper.UIBasePanelName;
|
||||
}
|
||||
else if (uiBaseType == m_BaseViewType)
|
||||
{
|
||||
return UIStaticHelper.UIBaseViewName;
|
||||
}
|
||||
else if (uiBaseType == m_BaseComponentType)
|
||||
{
|
||||
return UIStaticHelper.UIBaseComponentName;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"当前类型错误 是否新增了类型 {uiBaseType}");
|
||||
return UIStaticHelper.UIBaseName;
|
||||
}
|
||||
}
|
||||
|
||||
public void NewCode(UIBindVo info, StringBuilder sb)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindProvider.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindProvider.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e96ffe5c3d54fef915c3a7845173cb1
|
||||
timeCreated: 1682218117
|
||||
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindVo.cs
vendored
Normal file
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindVo.cs
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// UI资源绑定信息
|
||||
/// </summary>
|
||||
public struct UIBindVo
|
||||
{
|
||||
//基类
|
||||
public Type CodeType; //Panel/View/Component
|
||||
|
||||
//当前继承类
|
||||
public Type BaseType; //他继承的类 就是 当前 + Base
|
||||
|
||||
//当前类
|
||||
public Type CreatorType;
|
||||
|
||||
//包名/模块名
|
||||
public string PkgName;
|
||||
|
||||
//资源名
|
||||
public string ResName;
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindVo.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Bind/UIBindVo.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e6d04d42ac04fcd8433e8eeaeb75889
|
||||
timeCreated: 1682218000
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af93bc2020e44d85a4c9353fc1a60f80
|
||||
timeCreated: 1681898432
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13b1b428c583478b88e85cff6663d5dc
|
||||
timeCreated: 1681899208
|
||||
75
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelLayer.cs
vendored
Normal file
75
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelLayer.cs
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
/// <summary>
|
||||
/// 层级类型
|
||||
/// </summary>
|
||||
[LabelText("层级类型")]
|
||||
public enum EPanelLayer
|
||||
{
|
||||
/// <summary>
|
||||
/// 最高层
|
||||
/// 一般新手引导之类的
|
||||
/// </summary>
|
||||
[LabelText("最高层")]
|
||||
Top = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 提示层
|
||||
/// 一般 提示飘字 确认弹窗 跑马灯之类的
|
||||
/// </summary>
|
||||
[LabelText("提示层")]
|
||||
Tips = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 弹窗层
|
||||
/// 一般是非全屏界面,可同时存在的
|
||||
/// </summary>
|
||||
[LabelText("弹窗层")]
|
||||
Popup = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 普通面板层
|
||||
/// 全屏界面 所有Panel打开关闭受回退功能影响
|
||||
/// </summary>
|
||||
[LabelText("面板层")]
|
||||
Panel = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 场景层
|
||||
/// 比如 血条飘字不是做在3D时 用2D实现时的层
|
||||
/// 比如 头像 ...
|
||||
/// </summary>
|
||||
[LabelText("场景层")]
|
||||
Scene = 4,
|
||||
|
||||
/// <summary>
|
||||
/// 最低层
|
||||
/// 要显示的这个就是最低的层级
|
||||
/// </summary>
|
||||
[LabelText("最低层")]
|
||||
Bottom = 5,
|
||||
|
||||
/// <summary>
|
||||
/// 缓存层 需要缓存的暂存的丢这里
|
||||
/// 这个界面不做显示 会被强制隐藏的
|
||||
/// </summary>
|
||||
[LabelText("")]
|
||||
Cache = 6,
|
||||
|
||||
/// <summary>
|
||||
/// 只是用来记录数量,不可用
|
||||
/// </summary>
|
||||
[LabelText("")]
|
||||
Count = 7,
|
||||
|
||||
/// <summary>
|
||||
/// 所有层,不可用
|
||||
/// </summary>
|
||||
[LabelText("")]
|
||||
Any = 8,
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelLayer.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelLayer.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cd50e5bf988429898fcc02e31f2770f
|
||||
timeCreated: 1681899230
|
||||
43
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelOption.cs
vendored
Normal file
43
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelOption.cs
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
[LabelText("界面选项")]
|
||||
[Flags]
|
||||
public enum EPanelOption
|
||||
{
|
||||
[LabelText("无")]
|
||||
None = 0,
|
||||
|
||||
[LabelText("容器类界面")]
|
||||
Container = 1, //比如伤害飘字 此类界面如果做到panel层会被特殊处理 建议还是不要放到panel层
|
||||
|
||||
[LabelText("永久缓存界面")]
|
||||
ForeverCache = 1 << 1, //永远不会被摧毁 与禁止关闭不同这个可以关闭 只是不销毁 也可相当于无限长的倒计时
|
||||
|
||||
[LabelText("倒计时缓存界面")]
|
||||
TimeCache = 1 << 2, //被关闭后X秒之后在摧毁 否则理解摧毁
|
||||
|
||||
[LabelText("禁止关闭的界面")]
|
||||
DisClose = 1 << 3, //是需要一直存在的你可以隐藏 但是你不能摧毁
|
||||
|
||||
[LabelText("忽略返回 返回操作会跳过这个界面")]
|
||||
IgnoreBack = 1 << 4, //他的打开与关闭不会触发返回功能 堆栈功能
|
||||
}
|
||||
|
||||
public static class PanelOptionExt
|
||||
{
|
||||
public static void Set(ref this EPanelOption owner, EPanelOption option)
|
||||
{
|
||||
owner |= option;
|
||||
}
|
||||
|
||||
public static void Unset(ref this EPanelOption owner, EPanelOption option)
|
||||
{
|
||||
owner &= (~option);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelOption.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelOption.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf78d918fc24422d9300f7508a6b9feb
|
||||
timeCreated: 1681898532
|
||||
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelStackOption.cs
vendored
Normal file
25
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelStackOption.cs
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
/// <summary>
|
||||
/// Panel堆栈操作
|
||||
/// </summary>
|
||||
[LabelText("堆栈操作")]
|
||||
public enum EPanelStackOption
|
||||
{
|
||||
[LabelText("不操作 就叠加管理")]
|
||||
None = 0,
|
||||
|
||||
[LabelText("显隐 不会触发动画")]
|
||||
Visible = 1,
|
||||
|
||||
[LabelText("显隐 会触发动画")]
|
||||
VisibleTween = 2, //堆栈逻辑中没有关闭逻辑都是隐藏 一个会触发动画一个不会 这个会触发关闭动画
|
||||
|
||||
[LabelText("省略 忽略 排除")]
|
||||
Omit = 3, //当他打开其他界面时 自己会被关闭 且不进入堆栈 自己被关闭时 会触发堆栈
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelStackOption.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EPanelStackOption.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a29970e8ab1145419ce0d9d7e630fc65
|
||||
timeCreated: 1681899358
|
||||
22
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewStackOption.cs
vendored
Normal file
22
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewStackOption.cs
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
/// <summary>
|
||||
/// View堆栈操作
|
||||
/// </summary>
|
||||
[LabelText("堆栈操作")]
|
||||
public enum EViewStackOption
|
||||
{
|
||||
[LabelText("不操作 就叠加管理")]
|
||||
None = 0,
|
||||
|
||||
[LabelText("显隐 不触发动画")]
|
||||
Visible = 1, //直接显影
|
||||
|
||||
[LabelText("显隐 会触发动画")]
|
||||
VisibleTween = 2, //堆栈逻辑中没有关闭逻辑都是隐藏 一个会触发动画一个不会 这个会触发关闭动画
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewStackOption.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewStackOption.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50190b79766b448fa10788008b2c7ee1
|
||||
timeCreated: 1683886374
|
||||
16
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewType.cs
vendored
Normal file
16
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewType.cs
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
[LabelText("层级类型")]
|
||||
public enum EViewWindowType
|
||||
{
|
||||
[LabelText("窗口")]
|
||||
View = 0,
|
||||
|
||||
[LabelText("弹窗")]
|
||||
Popup = 1,
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewType.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EViewType.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50c1d3f3ceaf45e4bbb2a67023008273
|
||||
timeCreated: 1683887706
|
||||
74
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EWindowTweenOption.cs
vendored
Normal file
74
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EWindowTweenOption.cs
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
//不要修改值 否则已存在的界面会错误
|
||||
//只能新增 不允许修改
|
||||
[LabelText("窗口选项")]
|
||||
[Flags]
|
||||
public enum EWindowOption
|
||||
{
|
||||
[LabelText("无")]
|
||||
None = 0,
|
||||
|
||||
/// 当打开的参数不一致时
|
||||
/// 是否可以使用基础Open
|
||||
/// 如果允许 别人调用open了一个不存在的Open参数时
|
||||
/// 也可以使用默认的open打开界面 则你可以改为true
|
||||
[LabelText("参数不一致时 可以使用基础Open")]
|
||||
CanUseBaseOpen = 1,
|
||||
|
||||
[LabelText("禁止使用ParamOpen")]
|
||||
BanParamOpen = 1 << 1, //paramOpen 是obj参数形式的Open
|
||||
|
||||
[LabelText("我有其他IOpen时 允许用open")]
|
||||
HaveIOpenAllowOpen = 1 << 2, //默认情况下如果你有IOpen接口 就必须强制使用这个接口打开
|
||||
|
||||
[LabelText("先开")]
|
||||
FirstOpen = 1 << 3, // 默认后开 (如果先开: 当前UI先播放动画然后关闭其他UI 否则 其他UI先关闭 当前UI后打开)
|
||||
|
||||
[LabelText("后关")]
|
||||
LastClose = 1 << 4, // 默认先关 (自己再打开其他 如果后关: 先打开其他 再关闭自己 这个时候大概率是看不到自己的关闭动画的)
|
||||
|
||||
[LabelText("禁止动画")]
|
||||
BanTween = 1 << 10, //所有开关动画都会被跳过
|
||||
|
||||
[LabelText("打开动画不可重复播放")]
|
||||
BanRepetitionOpenTween = 1 << 11, //生命周期内 打开动画只可以播放一次
|
||||
|
||||
[LabelText("关闭动画不可重复播放")]
|
||||
BanRepetitionCloseTween = 1 << 12, //生命周期内 关闭动画只可以播放一次
|
||||
|
||||
[LabelText("不等待打开动画")]
|
||||
BanAwaitOpenTween = 1 << 13, //这个影响的是打开动画之后的回调时机
|
||||
|
||||
[LabelText("不等待关闭动画")]
|
||||
BanAwaitCloseTween = 1 << 14, //要动画完毕过后才会收到close回调 如果跳过就会立马收到
|
||||
|
||||
[LabelText("我关闭时跳过其他的打开动画")]
|
||||
SkipOtherOpenTween = 1 << 15, //我关闭时 其他的界面直接打开不需要播放动画
|
||||
|
||||
[LabelText("我打开时跳过其他的关闭动画")]
|
||||
SkipOtherCloseTween = 1 << 16, //我打开时 其他的界面直接关闭不需要播放动画
|
||||
|
||||
[LabelText("Home时 跳过我自己的打开动画")]
|
||||
SkipHomeOpenTween = 1 << 17, //被Home的界面直接打开 不播放动画
|
||||
|
||||
[LabelText("播放动画时 可以操作")]
|
||||
AllowOptionByTween = 1 << 18, //默认播放动画的时候是不能操作UI的 不然容易出问题
|
||||
}
|
||||
|
||||
public static class WindowOptionOptionExt
|
||||
{
|
||||
public static void Set(ref this EWindowOption owner, EWindowOption option)
|
||||
{
|
||||
owner |= option;
|
||||
}
|
||||
|
||||
public static void Unset(ref this EWindowOption owner, EWindowOption option)
|
||||
{
|
||||
owner &= (~option);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EWindowTweenOption.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Enum/EWindowTweenOption.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2582d3c00b6e47a683d7b4ef29245d7c
|
||||
timeCreated: 1688635736
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aaca2eaea675486986f13eff3f27d791
|
||||
timeCreated: 1688739194
|
||||
31
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBack.cs
vendored
Normal file
31
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBack.cs
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 触发堆栈时 会有消息
|
||||
/// 参数info 是给你看触发你消息的是谁
|
||||
/// 不要滥用 不要修改里面的值
|
||||
/// </summary>
|
||||
public interface IYIUIBack
|
||||
{
|
||||
/// <summary>
|
||||
/// 是被关闭触发 (有界面打开 当前界面被关闭)
|
||||
/// 自己被关闭
|
||||
/// </summary>
|
||||
/// <param name="info">触发的那个界面是谁</param>
|
||||
void DoBackClose(PanelInfo info);
|
||||
|
||||
/// <summary>
|
||||
/// 是添加触发 (有其他界面关闭 当前界面被打开)
|
||||
/// 自己被打开
|
||||
/// </summary>
|
||||
/// <param name="info">触发的那个界面是谁</param>
|
||||
void DoBackAdd(PanelInfo info);
|
||||
|
||||
/// <summary>
|
||||
/// Home触发 (有其他界面打开 当前界面被关闭)
|
||||
/// 自己被关闭
|
||||
/// </summary>
|
||||
/// <param name="info">触发的那个界面是谁</param>
|
||||
void DoBackHome(PanelInfo info);
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBack.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBack.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e4b1cd88ceb42f5836b39219b6bdfd8
|
||||
timeCreated: 1688726015
|
||||
13
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBanClose.cs
vendored
Normal file
13
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBanClose.cs
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 当一个界面 EPanelOption.DisClose 时 (禁止关闭)
|
||||
/// 且又被调用时 则会触发 可根据需求继承
|
||||
/// </summary>
|
||||
public interface IYIUIBanClose
|
||||
{
|
||||
//根据需求返回 是否可以被关闭
|
||||
//返回true 就是可以被关闭
|
||||
bool DoBanClose();
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBanClose.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIBanClose.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f3784419e6143cd85a59a9fcc193030
|
||||
timeCreated: 1688726154
|
||||
33
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIOpen.cs
vendored
Normal file
33
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIOpen.cs
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public interface IYIUIOpen
|
||||
{
|
||||
}
|
||||
|
||||
public interface IYIUIOpen<P1> : IYIUIOpen
|
||||
{
|
||||
UniTask<bool> OnOpen(P1 p1);
|
||||
}
|
||||
|
||||
public interface IYIUIOpen<P1, P2> : IYIUIOpen
|
||||
{
|
||||
UniTask<bool> OnOpen(P1 p1, P2 p2);
|
||||
}
|
||||
|
||||
public interface IYIUIOpen<P1, P2, P3> : IYIUIOpen
|
||||
{
|
||||
UniTask<bool> OnOpen(P1 p1, P2 p2, P3 p3);
|
||||
}
|
||||
|
||||
public interface IYIUIOpen<P1, P2, P3, P4> : IYIUIOpen
|
||||
{
|
||||
UniTask<bool> OnOpen(P1 p1, P2 p2, P3 p3, P4 p4);
|
||||
}
|
||||
|
||||
public interface IYIUIOpen<P1, P2, P3, P4, P5> : IYIUIOpen
|
||||
{
|
||||
UniTask<bool> OnOpen(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5);
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIOpen.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIOpen.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b168301c2b845a18caebfaa2746939b
|
||||
timeCreated: 1681898440
|
||||
28
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIPanel.cs
vendored
Normal file
28
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIPanel.cs
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 面板接口
|
||||
/// </summary>
|
||||
public interface IYIUIPanel : IYIUIWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// 得到窗口所在的层
|
||||
/// </summary>
|
||||
EPanelLayer Layer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 界面的各种选项
|
||||
/// </summary>
|
||||
EPanelOption PanelOption { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 面板堆栈操作
|
||||
/// </summary>
|
||||
EPanelStackOption StackOption { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 同层级,优先级高的在前面
|
||||
/// </summary>
|
||||
int Priority { get; }
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIPanel.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIPanel.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 389937c9848548199e2083daa3b39e33
|
||||
timeCreated: 1681898436
|
||||
9
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIView.cs
vendored
Normal file
9
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIView.cs
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// View接口
|
||||
/// </summary>
|
||||
public interface IYIUIView : IYIUIWindow
|
||||
{
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIView.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIView.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5f2f5ec1c684aac92f7f589dedd2af1
|
||||
timeCreated: 1683797315
|
||||
30
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIWindow.cs
vendored
Normal file
30
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIWindow.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public interface IYIUIWindow
|
||||
{
|
||||
UniTask<bool> Open();
|
||||
UniTask<bool> Open(ParamVo param);
|
||||
UniTask<bool> Open<P1>(P1 p1);
|
||||
UniTask<bool> Open<P1, P2>(P1 p1, P2 p2);
|
||||
UniTask<bool> Open<P1, P2, P3>(P1 p1, P2 p2, P3 p3);
|
||||
UniTask<bool> Open<P1, P2, P3, P4>(P1 p1, P2 p2, P3 p3, P4 p4);
|
||||
UniTask<bool> Open<P1, P2, P3, P4, P5>(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5);
|
||||
|
||||
/// <summary>
|
||||
/// 窗口选项
|
||||
/// </summary>
|
||||
EWindowOption WindowOption { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 显隐状态
|
||||
/// </summary>
|
||||
bool ActiveSelf { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 关闭窗口
|
||||
/// </summary>
|
||||
void Close(bool tween = true, bool ignoreElse = false);
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIWindow.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Code/Interface/IYIUIWindow.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 283b0c644f704d97a19f280853cbb1e4
|
||||
timeCreated: 1684130734
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc40a5290dcc4e649dcbb4b4a46fc341
|
||||
timeCreated: 1689323199
|
||||
40
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper/WindowFadeAnim.cs
vendored
Normal file
40
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper/WindowFadeAnim.cs
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 简单的窗口动画
|
||||
/// </summary>
|
||||
public static class WindowFadeAnim
|
||||
{
|
||||
private static Vector3 m_AnimScale = new Vector3(0.8f, 0.8f, 0.8f);
|
||||
|
||||
//淡入
|
||||
public static async UniTask In(UIBase uiBase, float time = 0.25f)
|
||||
{
|
||||
var obj = uiBase?.OwnerGameObject;
|
||||
if (obj == null) return;
|
||||
|
||||
uiBase.SetActive(true);
|
||||
obj.transform.localScale = m_AnimScale;
|
||||
|
||||
await obj.transform.DOScale(Vector3.one, time);
|
||||
}
|
||||
|
||||
//淡出
|
||||
public static async UniTask Out(UIBase uiBase, float time = 0.25f)
|
||||
{
|
||||
var obj = uiBase?.OwnerGameObject;
|
||||
if (obj == null) return;
|
||||
|
||||
obj.transform.localScale = Vector3.one;
|
||||
|
||||
await obj.transform.DOScale(m_AnimScale, time);
|
||||
|
||||
uiBase.SetActive(false);
|
||||
obj.transform.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper/WindowFadeAnim.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Helper/WindowFadeAnim.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cb517a7f20e40aa9f4803d50395e1c0
|
||||
timeCreated: 1684120651
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa0e99e0a8094fc4bc2afd6b9a75a347
|
||||
timeCreated: 1682496719
|
||||
45
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs
vendored
Normal file
45
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// 面板信息
|
||||
/// </summary>
|
||||
public class PanelInfo
|
||||
{
|
||||
public BasePanel UIBasePanel { get; private set; }
|
||||
|
||||
public bool ActiveSelf => UIBasePanel?.ActiveSelf ?? false;
|
||||
|
||||
/// <summary>
|
||||
/// 包名
|
||||
/// </summary>
|
||||
public string PkgName { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源名称 因为每个包分开 这个资源名称是有可能重复的 虽然设计上不允许
|
||||
/// </summary>
|
||||
public string ResName { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// C#文件名 因为有可能存在Res名称与文件名不一致的问题
|
||||
/// </summary>
|
||||
public string Name { get; internal set; }
|
||||
|
||||
internal void Reset(UIBase uiBase)
|
||||
{
|
||||
switch (uiBase)
|
||||
{
|
||||
case null:
|
||||
UIBasePanel = null;
|
||||
break;
|
||||
case BasePanel basePanel:
|
||||
UIBasePanel = basePanel;
|
||||
break;
|
||||
default:
|
||||
Debug.LogError($"当前UI 不是Panel 请检查 {PkgName} {ResName}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cd37b35cb984ee480cbca8c59547621
|
||||
timeCreated: 1681898498
|
||||
34
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr.cs
vendored
Normal file
34
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr.cs
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YIUIFramework
|
||||
{
|
||||
/// <summary>
|
||||
/// YIUI 面板管理器
|
||||
/// </summary>
|
||||
public partial class PanelMgr : MgrSingleton<PanelMgr>
|
||||
{
|
||||
//低品质 将会影响动画等逻辑 也可以根据这个参数自定义一些区别
|
||||
public static bool IsLowQuality = false;
|
||||
|
||||
//绑定初始化情况
|
||||
public static bool BindInit { private set; get; }
|
||||
|
||||
protected override async UniTask<bool> MgrAsyncInit()
|
||||
{
|
||||
BindInit = UIBindHelper.InitAllBind();
|
||||
|
||||
if (!await InitRoot()) return false;
|
||||
|
||||
InitSafeArea();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
ResetRoot();
|
||||
OnBlockDispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b786e4b603514a25963ba5537c7416ea
|
||||
timeCreated: 1681898783
|
||||
69
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr_Active.cs
vendored
Normal file
69
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr_Active.cs
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
namespace YIUIFramework
|
||||
{
|
||||
public partial class PanelMgr
|
||||
{
|
||||
#region 判断Panel是否存在且显示
|
||||
|
||||
public bool ActiveSelf(string panelName)
|
||||
{
|
||||
var info = GetPanelInfo(panelName);
|
||||
return info?.ActiveSelf ?? false;
|
||||
}
|
||||
|
||||
public bool ActiveSelf<T>() where T : BasePanel
|
||||
{
|
||||
var info = GetPanelInfo<T>();
|
||||
return info?.ActiveSelf ?? false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 判断指定Panel的指定View是否存在且显示
|
||||
|
||||
public bool ActiveSelfView(string panelName, string viewName)
|
||||
{
|
||||
var info = GetPanelInfo(panelName);
|
||||
if (info == null) return false;
|
||||
if (info.UIBasePanel == null) return false;
|
||||
var (exist, entity) = info.UIBasePanel.ExistView(viewName);
|
||||
if (!exist) return false;
|
||||
return entity.ActiveSelf;
|
||||
}
|
||||
|
||||
public bool ActiveSelfView<TPanel, TView>()
|
||||
where TPanel : BasePanel
|
||||
where TView : BaseView
|
||||
{
|
||||
var info = GetPanelInfo<TPanel>();
|
||||
if (info == null) return false;
|
||||
if (info.UIBasePanel == null) return false;
|
||||
var (exist, entity) = info.UIBasePanel.ExistView<TView>();
|
||||
if (!exist) return false;
|
||||
return entity.ActiveSelf;
|
||||
}
|
||||
|
||||
public bool ActiveSelfViewByViewName<TPanel>(string viewName)
|
||||
where TPanel : BasePanel
|
||||
{
|
||||
var info = GetPanelInfo<TPanel>();
|
||||
if (info == null) return false;
|
||||
if (info.UIBasePanel == null) return false;
|
||||
var (exist, entity) = info.UIBasePanel.ExistView(viewName);
|
||||
if (!exist) return false;
|
||||
return entity.ActiveSelf;
|
||||
}
|
||||
|
||||
public bool ActiveSelfViewByPanelName<TView>(string panelName)
|
||||
where TView : BaseView
|
||||
{
|
||||
var info = GetPanelInfo(panelName);
|
||||
if (info == null) return false;
|
||||
if (info.UIBasePanel == null) return false;
|
||||
var (exist, entity) = info.UIBasePanel.ExistView<TView>();
|
||||
if (!exist) return false;
|
||||
return entity.ActiveSelf;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr_Active.cs.meta
vendored
Normal file
3
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelMgr_Active.cs.meta
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c95d90afbff74d2ebffe4411639427ea
|
||||
timeCreated: 1684120713
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user