初始化
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45
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs
vendored
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45
UnityGame/Assets/Scripts/ThirdParty/YIUIFramework/Panel/Mgr/PanelInfo.cs
vendored
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using UnityEngine;
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namespace YIUIFramework
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{
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/// <summary>
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/// 面板信息
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/// </summary>
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public class PanelInfo
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{
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public BasePanel UIBasePanel { get; private set; }
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public bool ActiveSelf => UIBasePanel?.ActiveSelf ?? false;
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/// <summary>
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/// 包名
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/// </summary>
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public string PkgName { get; internal set; }
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/// <summary>
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/// 资源名称 因为每个包分开 这个资源名称是有可能重复的 虽然设计上不允许
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/// </summary>
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public string ResName { get; internal set; }
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/// <summary>
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/// C#文件名 因为有可能存在Res名称与文件名不一致的问题
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/// </summary>
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public string Name { get; internal set; }
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internal void Reset(UIBase uiBase)
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{
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switch (uiBase)
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{
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case null:
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UIBasePanel = null;
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break;
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case BasePanel basePanel:
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UIBasePanel = basePanel;
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break;
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default:
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Debug.LogError($"当前UI 不是Panel 请检查 {PkgName} {ResName}");
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break;
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}
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}
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}
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}
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