using System; using UnityEngine; using System.Collections.Generic; namespace CreatGame.UI { public class UIComponentExport : MonoBehaviour { [Serializable] public class UIEntry { public string key; public GameObject prefab; public string selectedComponentName; // 存储选择的组件类型名 } /// /// /// public List entries = new List(); /// /// /// /// /// public GameObject GetGameObject(string name) { for (int i = 0; i < entries.Count; i++) { if (entries[i].key == name) { return entries[i].prefab; } } return null; } } }