using UnityEngine;
namespace CreatGame.UI
{
public class UIViewBase
{
///
/// 预制件的路径
///
public virtual string PrefabPath { get; set; }
///
/// 窗口预制件
///
protected GameObject m_ViewObject;
///
/// 导出脚本
///
protected UIExportTool m_ExportTool;
///
/// 加载窗口的时候需要预先加载的东西
///
public virtual void PreLoad(GameObject viewObject)
{
m_ViewObject = viewObject;
m_ExportTool = viewObject.GetComponent();
}
///
/// 初始化界面
///
public virtual void InitView()
{
}
///
/// 关闭窗口的时候的调用
///
public virtual void CloseView()
{
}
protected GameObject GetGameObject(string name)
{
for (int i = 0; i < m_ExportTool.entries.Count; i++)
{
if (m_ExportTool.entries[i].key == name)
{
return m_ExportTool.entries[i].prefab;
}
}
return null;
}
}
}