using System; using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.Serialization; using YIUIBind; using UnityEngine; namespace YIUIFramework { //Panel的分块数据 public sealed partial class UIBindCDETable { [OdinSerialize] [LabelText("源数据")] [ReadOnly] #if !YIUIMACRO_BIND_RUNTIME_EDITOR [HideInInspector] #endif internal bool IsSplitData; //源数据 拆分前的源数据 [ShowInInspector] [HideLabel] [BoxGroup("面板拆分数据", centerLabel: true)] [OdinSerialize] #if UNITY_EDITOR [ShowIf("ShowPanelSplitData")] #endif internal UIPanelSplitData PanelSplitData = new UIPanelSplitData(); #if UNITY_EDITOR private bool ShowPanelSplitData => IsSplitData && UICodeType == EUICodeType.Panel; //拆分后的引用数据 [ShowInInspector] [HideLabel] [BoxGroup("面板拆分数据", centerLabel: true)] [OdinSerialize] [HideIf("HidePanelSplitData")] [ReadOnly] //就是一个只读的 展示用数据 请不要使用此数据 或修改数据 internal UIPanelSplitData PanelSplitEditorShowData; private bool HidePanelSplitData => IsSplitData || UICodeType != EUICodeType.Panel; #endif } }