using UnityEngine;
using UnityEngine.UI;
namespace CreatGame.UI
{
public partial class UIMainView : UIViewBase
{
public override string PrefabPath => "Prefabs/UI/MainView";
///
///
///
public Button StarBtn;
///
///
///
public Text StarBtnText;
public override void PreLoad(GameObject view)
{
base.PreLoad(view);
StarBtn = GetGameObject(nameof(StarBtn)).GetComponent