32 lines
711 B
C#
32 lines
711 B
C#
using System.Collections;
|
|
using CreatGame.UI;
|
|
using UnityEditor.VersionControl;
|
|
|
|
namespace CreatGame
|
|
{
|
|
public class GameLogic : Singleton<GameLogic>
|
|
{
|
|
public IEnumerator Start()
|
|
{
|
|
AssetBundle.AssetBundleManager.Instance.Initialize();
|
|
while (true)
|
|
{
|
|
if (AssetBundle.AssetBundleManager.Instance.IsInitializeAsync)
|
|
{
|
|
break;
|
|
}
|
|
|
|
yield return null;
|
|
}
|
|
|
|
UIManager.Instance.OpenView<UI.UIMainView>(UILayer.Main);
|
|
}
|
|
|
|
public void Destroy()
|
|
{
|
|
AssetBundle.AssetBundleManager.Instance.ReleaseAll();
|
|
}
|
|
}
|
|
}
|
|
|