37 lines
866 B
C#
37 lines
866 B
C#
namespace CreatGame
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{
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public class Singleton<T> where T : class, new()
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{
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private static T _instance;
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private static readonly object _lock = new object();
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[UnityEngine.Scripting.Preserve]
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protected Singleton()
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{
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}
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/// <summary>
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/// 单例对象(线程安全,双重锁定)
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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lock (_lock)
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{
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if (_instance == null)
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{
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_instance = new T();
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}
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}
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}
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return _instance;
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}
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}
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}
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}
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