37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
//------------------------------------------------------------
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// Author: 亦亦
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// Mail: 379338943@qq.com
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// Data: 2023年2月12日
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//------------------------------------------------------------
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using System;
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using Object = UnityEngine.Object;
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using Cysharp.Threading.Tasks;
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namespace YIUIFramework
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{
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/// <summary>
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/// 注入加载方法
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/// </summary>
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public static partial class YIUILoadDI
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{
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//同步加载方法
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//参数1: pkgName 包名
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//参数2: resName 资源名
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//参数3: Type 需要加载的资源类型
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//返回值: obj对象
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public static Func<string, string, Type, (Object, int)> LoadAssetFunc { internal get; set; }
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//异步加载方法
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public static Func<string, string, Type, UniTask<(Object, int)>> LoadAssetAsyncFunc { internal get; set; }
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//验证是否有效
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public static Func<string, string, bool> VerifyAssetValidityFunc { internal get; set; }
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//释放方法
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public static Action<int> ReleaseAction { internal get; set; }
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//释放所有方法
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public static Action ReleaseAllAction { internal get; set; }
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}
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} |