Files
CreatGame/UnityGame/Assets/Scripts/GameLogic/Export/Config/demo/Tbitem.cs
2025-07-15 15:33:35 +08:00

53 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg.demo
{
public partial class Tbitem
{
private readonly System.Collections.Generic.Dictionary<int, demo.item> _dataMap;
private readonly System.Collections.Generic.List<demo.item> _dataList;
public Tbitem(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, demo.item>();
_dataList = new System.Collections.Generic.List<demo.item>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
demo.item _v;
_v = global::cfg.demo.item.Deserializeitem(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, demo.item> DataMap => _dataMap;
public System.Collections.Generic.List<demo.item> DataList => _dataList;
public demo.item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public demo.item Get(int key) => _dataMap[key];
public demo.item this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}