Files
CreatGame/UnityGame/Assets/Scripts/GameLogic/Export/Config/demo/item.cs
2025-07-15 15:33:35 +08:00

66 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace cfg.demo
{
public sealed partial class item : Luban.BeanBase
{
public item(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
Desc = _buf.ReadString();
Count = _buf.ReadInt();
}
public static item Deserializeitem(ByteBuf _buf)
{
return new demo.item(_buf);
}
/// <summary>
/// id
/// </summary>
public readonly int Id;
/// <summary>
/// 名称
/// </summary>
public readonly string Name;
/// <summary>
/// 描述
/// </summary>
public readonly string Desc;
/// <summary>
/// 个数
/// </summary>
public readonly int Count;
public const int __ID__ = 750578750;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "desc:" + Desc + ","
+ "count:" + Count + ","
+ "}";
}
}
}