56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using UnityEngine;
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namespace CreatGame.UI
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{
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public class UIViewBase
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{
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/// <summary>
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/// 预制件的路径
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/// </summary>
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public virtual string PrefabPath { get; set; }
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/// <summary>
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/// 窗口预制件
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/// </summary>
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protected GameObject m_ViewObject;
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/// <summary>
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/// 导出脚本
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/// </summary>
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protected UIExportTool m_ExportTool;
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/// <summary>
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/// 加载窗口的时候需要预先加载的东西
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/// </summary>
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public virtual void PreLoad(GameObject viewObject)
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{
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m_ViewObject = viewObject;
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m_ExportTool = viewObject.GetComponent<UIExportTool>();
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}
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/// <summary>
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/// 初始化界面
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/// </summary>
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public virtual void InitView()
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{
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}
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/// <summary>
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/// 关闭窗口的时候的调用
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/// </summary>
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public virtual void CloseView()
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{
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}
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protected GameObject GetGameObject(string name)
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{
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for (int i = 0; i < m_ExportTool.entries.Count; i++)
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{
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if (m_ExportTool.entries[i].key == name)
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{
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return m_ExportTool.entries[i].prefab;
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}
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}
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return null;
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}
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}
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} |