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2025-07-26 16:56:42 +08:00
//------------------------------------------------------------
// Author: 亦亦
// Mail: 379338943@qq.com
// Data: 2023年2月12日
//------------------------------------------------------------
using System;
using Object = UnityEngine.Object;
using Cysharp.Threading.Tasks;
namespace YIUIFramework
{
/// <summary>
/// 注入加载方法
/// </summary>
public static partial class YIUILoadDI
{
//同步加载方法
//参数1: pkgName 包名
//参数2: resName 资源名
//参数3: Type 需要加载的资源类型
//返回值: obj对象
public static Func<string, string, Type, (Object, int)> LoadAssetFunc { internal get; set; }
//异步加载方法
public static Func<string, string, Type, UniTask<(Object, int)>> LoadAssetAsyncFunc { internal get; set; }
//验证是否有效
public static Func<string, string, bool> VerifyAssetValidityFunc { internal get; set; }
//释放方法
public static Action<int> ReleaseAction { internal get; set; }
//释放所有方法
public static Action ReleaseAllAction { internal get; set; }
}
}