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CreatGame/UnityGame/Assets/Scripts/GameTools/UI/UIComponentExport.cs

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using System;
using UnityEngine;
using System.Collections.Generic;
namespace CreatGame.UI
{
public class UIComponentExport : MonoBehaviour
{
[Serializable]
public class UIEntry
{
public string key;
public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名
}
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/// <summary>
///
/// </summary>
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public List<UIEntry> entries = new List<UIEntry>();
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/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public GameObject GetGameObject(string name)
{
for (int i = 0; i < entries.Count; i++)
{
if (entries[i].key == name)
{
return entries[i].prefab;
}
}
return null;
}
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}
}