导出代码更新
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@@ -13,7 +13,26 @@ namespace CreatGame.UI
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public GameObject prefab;
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public string selectedComponentName; // 存储选择的组件类型名
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}
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/// <summary>
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///
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/// </summary>
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public List<UIEntry> entries = new List<UIEntry>();
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public GameObject GetGameObject(string name)
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{
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for (int i = 0; i < entries.Count; i++)
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{
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if (entries[i].key == name)
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{
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return entries[i].prefab;
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}
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}
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return null;
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}
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}
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}
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