Files
CreatGame/UnityGame/Assets/Scripts/GameTools/UI/UIComponentExport.cs
2025-07-25 13:20:56 +08:00

38 lines
937 B
C#

using System;
using UnityEngine;
using System.Collections.Generic;
namespace CreatGame.UI
{
public class UIComponentExport : MonoBehaviour
{
[Serializable]
public class UIEntry
{
public string key;
public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名
}
/// <summary>
///
/// </summary>
public List<UIEntry> entries = new List<UIEntry>();
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public GameObject GetGameObject(string name)
{
for (int i = 0; i < entries.Count; i++)
{
if (entries[i].key == name)
{
return entries[i].prefab;
}
}
return null;
}
}
}