导出代码更新

This commit is contained in:
2025-07-25 13:20:56 +08:00
parent 2692110039
commit 5b799893b5
2 changed files with 22 additions and 3 deletions

View File

@@ -14,7 +14,7 @@ namespace CreatGame.UI
/// <summary> /// <summary>
/// 导出脚本 /// 导出脚本
/// </summary> /// </summary>
protected UIViewExport m_ViewExport; protected UIComponentExport m_ViewExport;
/// <summary> /// <summary>
/// 是否加载完成 /// 是否加载完成
/// </summary> /// </summary>
@@ -22,7 +22,7 @@ namespace CreatGame.UI
public virtual void PreLoad(GameObject obj) public virtual void PreLoad(GameObject obj)
{ {
m_ComponentObject = obj; m_ComponentObject = obj;
m_ViewExport = obj.GetComponent<UIViewExport>(); m_ViewExport = obj.GetComponent<UIComponentExport>();
IsPreLoad = true; IsPreLoad = true;
} }
} }

View File

@@ -13,7 +13,26 @@ namespace CreatGame.UI
public GameObject prefab; public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名 public string selectedComponentName; // 存储选择的组件类型名
} }
/// <summary>
///
/// </summary>
public List<UIEntry> entries = new List<UIEntry>(); public List<UIEntry> entries = new List<UIEntry>();
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public GameObject GetGameObject(string name)
{
for (int i = 0; i < entries.Count; i++)
{
if (entries[i].key == name)
{
return entries[i].prefab;
}
}
return null;
}
} }
} }