UGUI导出工具

This commit is contained in:
2025-07-16 13:36:21 +08:00
parent 9c65b58134
commit 60c1185b87
20 changed files with 1726 additions and 31 deletions

3
.gitignore vendored
View File

@@ -9,3 +9,6 @@
/UnityGame/FairyGUI-Editor.csproj
/UnityGame/UnityGame.sln
/FairyGUIEditor/FairyGUI-Editor/
UnityGame/Assembly-CSharp-Editor.csproj
UnityGame/UnityGame.sln.DotSettings.user
笔记.txt

View File

@@ -18,7 +18,7 @@ MonoBehaviour:
m_GUID: e54335de04e226844af6d4f43cee569c
m_SerializeEntries:
- m_GUID: df19a62afc91680458a47c27783266c1
m_Address: Assets/AssetBundle/UI/Prefab/Main/MainView.prefab
m_Address: UI/MainView
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0

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@@ -1,5 +1,84 @@
%YAML 1.1
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 8346965509829223120}
- component: {fileID: 4240085648116956041}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6123608764366358932
RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1589286140665025168}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 4281662691709856397}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8346965509829223120
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1589286140665025168}
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--- !u!114 &4240085648116956041
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1589286140665025168}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
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m_FontSize: 20
m_FontStyle: 0
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m_MaxSize: 40
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m_RichText: 1
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5F00\u59CB"
--- !u!1 &1824431982015067521
GameObject:
m_ObjectHideFlags: 0
@@ -9,6 +88,8 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 5853555582722751093}
- component: {fileID: 3088543518438784306}
- component: {fileID: 871140533514879651}
m_Layer: 5
m_Name: MainView
m_TagString: Untagged
@@ -27,11 +108,160 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 4281662691709856397}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 1280, y: 720}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3088543518438784306
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1824431982015067521}
m_CullTransparentMesh: 1
--- !u!114 &871140533514879651
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1824431982015067521}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7f07a01cdb5c7c4aa72a3a420035842, type: 3}
m_Name:
m_EditorClassIdentifier:
entries:
- key: StarBtn
prefab: {fileID: 1860811135573344146}
selectedComponentName: Button
- key: StarBtnText
prefab: {fileID: 1589286140665025168}
selectedComponentName: Text
--- !u!1 &1860811135573344146
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4281662691709856397}
- component: {fileID: 7339185292449556773}
- component: {fileID: 7969887340133370323}
- component: {fileID: 8491173157682403425}
m_Layer: 5
m_Name: m_StarButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4281662691709856397
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1860811135573344146}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6123608764366358932}
m_Father: {fileID: 5853555582722751093}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -270}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7339185292449556773
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1860811135573344146}
m_CullTransparentMesh: 1
--- !u!114 &7969887340133370323
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1860811135573344146}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &8491173157682403425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1860811135573344146}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
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m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
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m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 7969887340133370323}
m_OnClick:
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e3f618dd7a914cb58ff35683fc220416
timeCreated: 1752637101

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b3ddfe80d5274d25869bbd0ad6bae9f9
timeCreated: 1752637115

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@@ -0,0 +1,102 @@
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UI;
[CustomEditor(typeof(UIExportTool))]
public class UIExportToolEditor : Editor
{
private ReorderableList reorderableList;
private void OnEnable()
{
reorderableList = new ReorderableList(
serializedObject,
serializedObject.FindProperty("entries"),
true, true, true, true);
reorderableList.drawHeaderCallback = (Rect rect) =>
{
EditorGUI.LabelField(rect, "UI Prefab Entries");
};
reorderableList.elementHeightCallback = (int index) =>
{
return EditorGUIUtility.singleLineHeight + 6f;
};
reorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
{
SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(index);
// drawElementCallback 中的内容
SerializedProperty keyProp = element.FindPropertyRelative("key");
SerializedProperty prefabProp = element.FindPropertyRelative("prefab");
SerializedProperty selectedNameProp = element.FindPropertyRelative("selectedComponentName");
GameObject prefab = prefabProp.objectReferenceValue as GameObject;
// 查找组件类型
List<string> uguiComponentNames = new List<string>();
if (prefab != null)
{
uguiComponentNames = prefab.GetComponents<Component>()
.Where(c => c != null && IsUGUIComponent(c))
.Select(c => c.GetType().Name)
.Distinct()
.ToList();
}
float lineHeight = EditorGUIUtility.singleLineHeight;
float padding = 4f;
float thirdWidth = (rect.width - 2 * padding) / 3f;
Rect keyRect = new Rect(rect.x, rect.y + 2, thirdWidth, lineHeight);
Rect prefabRect = new Rect(rect.x + thirdWidth + padding, rect.y + 2, thirdWidth, lineHeight);
Rect popupRect = new Rect(rect.x + 2 * (thirdWidth + padding), rect.y + 2, thirdWidth, lineHeight);
// key 字段
EditorGUI.PropertyField(keyRect, keyProp, GUIContent.none);
// prefab 字段
EditorGUI.PropertyField(prefabRect, prefabProp, GUIContent.none);
// 下拉框
if (uguiComponentNames.Count > 0)
{
int selectedIndex = Mathf.Max(0, uguiComponentNames.IndexOf(selectedNameProp.stringValue));
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, uguiComponentNames.ToArray());
selectedNameProp.stringValue = uguiComponentNames[selectedIndex];
}
else
{
EditorGUI.LabelField(popupRect, "无UGUI组件");
}
};
}
public override void OnInspectorGUI()
{
serializedObject.Update();
reorderableList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
}
/// <summary>
/// 判断是否是常见UGUI组件你可以自行扩展
/// </summary>
private bool IsUGUIComponent(Component component)
{
return component is Graphic // 基类,包含 Image、Text、RawImage
|| component is Button
|| component is Toggle
|| component is Slider
|| component is ScrollRect
|| component is Dropdown
|| component is InputField;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7580782f3f2c4729bb6f9c136708540c
timeCreated: 1752637136

View File

@@ -177,7 +177,7 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 32
--- !u!114 &225313991
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -190,12 +190,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ReferenceResolution: {x: 1280, y: 720}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_MatchWidthOrHeight: 0.5
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
@@ -213,13 +213,13 @@ Canvas:
m_RenderMode: 1
m_Camera: {fileID: 291576393}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_PixelPerfect: 1
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_VertexColorAlwaysGammaSpace: 1
m_AdditionalShaderChannelsFlag: -1
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
@@ -234,7 +234,6 @@ GameObject:
m_Component:
- component: {fileID: 291576391}
- component: {fileID: 291576393}
- component: {fileID: 291576392}
m_Layer: 0
m_Name: Camera
m_TagString: Untagged
@@ -257,14 +256,6 @@ Transform:
m_Children: []
m_Father: {fileID: 1765569912}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!81 &291576392
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 291576390}
m_Enabled: 1
--- !u!20 &291576393
Camera:
m_ObjectHideFlags: 0
@@ -274,7 +265,7 @@ Camera:
m_GameObject: {fileID: 291576390}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_ClearFlags: 3
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
@@ -296,15 +287,15 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
near clip plane: -500
far clip plane: 500
field of view: 60
orthographic: 0
orthographic: 1
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 32
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 48f786d98d3d1d24296e6825756cf55a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,8 +1,11 @@
namespace CreatGame
{
public class GameLogic
public class GameLogic : Singleton<GameLogic>
{
public void Start()
{
AssetBundle.AssetBundleManager.Instance.Initialize();
}
}
}

View File

@@ -1,4 +1,11 @@
namespace CreatGame.AssetBundle
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace CreatGame.AssetBundle
{
public class AssetBundleManager : Singleton<AssetBundleManager>
{
@@ -7,7 +14,47 @@
/// </summary>
public AssetBundleManager()
{
Addressables.InitializeAsync();
}
public void Initialize()
{
Addressables.InitializeAsync().Completed += OnInitializeCompleted;
}
/// <summary>
/// 初始化信息回调
/// </summary>
private void OnInitializeCompleted(AsyncOperationHandle<IResourceLocator> operationHandle)
{
if (operationHandle.Status == AsyncOperationStatus.Succeeded)
{
Debug.Log("Addressables initialization succeeded");
#region MyRegion
// IResourceLocator locator = operationHandle.Result;
// foreach (object locatorKey in locator.Keys)
// {
// locator.Locate(locatorKey,typeof(UnityEngine.Object),out IList<IResourceLocation> locations);
// if (locations == null)
// {
// continue;
// }
//
// foreach (var location in locations)
// {
// string key = location.PrimaryKey;
// Addressables.LoadAssetAsync<UnityEngine.Object>(key).Completed += (handle) =>
// {
// if (handle.Status == AsyncOperationStatus.Succeeded)
// {
// Debug.Log("Addressables load asset succeeded");
// var asset = handle.Result;
// GameObject.Instantiate(asset);
// }
// };
// }
// }
#endregion
}
}
}
}

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@@ -1,15 +1,34 @@
using System.Collections.Generic;
using UnityEngine;
namespace CreatGame.UI
{
public class UIManager : Singleton<UIManager>
{
private Dictionary<UILayer,GameObject> m_UILayers;
private Dictionary<UILayer, Queue<UIViewBase>> m_Windows;
/// <summary>
///
/// </summary>
public UIManager()
{
m_UILayers = new Dictionary<UILayer, GameObject>();
m_Windows = new Dictionary<UILayer, Queue<UIViewBase>>();
}
/// <summary>
///
/// </summary>
/// <param name="layer"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public UIViewBase OpenView<T>(UILayer layer) where T : UIViewBase , new()
{
var view = new T();
view.PreLoad();
view.InitView();
return view;
}
}
}

View File

@@ -2,6 +2,29 @@
{
public class UIViewBase
{
/// <summary>
/// 预制件的路径
/// </summary>
public virtual string PrefabPath { get; set; }
/// <summary>
/// 加载窗口的时候需要预先加载的东西
/// </summary>
public virtual void PreLoad()
{
}
/// <summary>
/// 初始化界面
/// </summary>
public virtual void InitView()
{
}
/// <summary>
/// 关闭窗口的时候的调用
/// </summary>
public virtual void CloseView()
{
}
}
}

View File

@@ -8,7 +8,7 @@ public class GameStar : MonoBehaviour
// Start is called before the first frame update
void Start()
{
CreatGame.GameLogic.Instance.Start();
}
// Update is called once per frame

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 07fbcc20f70d4d90bce50c964419e32d
timeCreated: 1752636609

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@@ -0,0 +1,16 @@
using System;
using UnityEngine;
using System.Collections.Generic;
public class UIExportTool : MonoBehaviour
{
[Serializable]
public class UIEntry
{
public string key;
public GameObject prefab;
public string selectedComponentName; // 存储选择的组件类型名
}
public List<UIEntry> entries = new List<UIEntry>();
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d7f07a01cdb5c7c4aa72a3a420035842
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,13 @@
{
"name": "Assets",
"roots": ["Assets"],
"includes": [],
"excludes": ["Assets/Temp/", "Assets/External/"],
"options": {
"types": true,
"properties": true,
"extended": false,
"dependencies": false
},
"baseScore": 999
}

View File

@@ -1 +1,76 @@
{}
trackSelection = true
refreshSearchWindowsInPlayMode = false
pickerAdvancedUI = false
fetchPreview = true
defaultFlags = 0
keepOpen = true
queryFolder = "Assets"
onBoardingDoNotAskAgain = true
showPackageIndexes = false
showStatusBar = false
scopes = {
}
providers = {
asset = {
active = true
priority = 25
defaultAction = null
}
scene = {
active = true
priority = 50
defaultAction = null
}
adb = {
active = false
priority = 2500
defaultAction = null
}
find = {
active = true
priority = 25
defaultAction = null
}
packages = {
active = false
priority = 90
defaultAction = null
}
store = {
active = false
priority = 100
defaultAction = null
}
performance = {
active = false
priority = 100
defaultAction = null
}
profilermarkers = {
active = false
priority = 100
defaultAction = null
}
log = {
active = false
priority = 210
defaultAction = null
}
}
objectSelectors = {
}
recentSearches = [
]
searchItemFavorites = [
]
savedSearchesSortOrder = 0
showSavedSearchPanel = false
hideTabs = false
expandedQueries = [
]
queryBuilder = true
ignoredProperties = "id;name;classname;imagecontentshash"
helperWidgetCurrentArea = "all"
disabledIndexers = ""
minIndexVariations = 2
findProviderIndexHelper = true