UGUI导出工具
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -9,3 +9,6 @@
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|||||||
/UnityGame/FairyGUI-Editor.csproj
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/UnityGame/FairyGUI-Editor.csproj
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||||||
/UnityGame/UnityGame.sln
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/UnityGame/UnityGame.sln
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||||||
/FairyGUIEditor/FairyGUI-Editor/
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/FairyGUIEditor/FairyGUI-Editor/
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||||||
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UnityGame/Assembly-CSharp-Editor.csproj
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||||||
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UnityGame/UnityGame.sln.DotSettings.user
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笔记.txt
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||||||
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|||||||
@@ -18,7 +18,7 @@ MonoBehaviour:
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m_GUID: e54335de04e226844af6d4f43cee569c
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m_GUID: e54335de04e226844af6d4f43cee569c
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- m_GUID: df19a62afc91680458a47c27783266c1
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m_Address: Assets/AssetBundle/UI/Prefab/Main/MainView.prefab
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m_Address: UI/MainView
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FlaggedDuringContentUpdateRestriction: 0
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@@ -1,5 +1,84 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &4240085648116956041
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 20
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m_FontStyle: 0
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_Text: "\u5F00\u59CB"
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--- !u!1 &1824431982015067521
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--- !u!1 &1824431982015067521
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@@ -9,6 +88,8 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 5853555582722751093}
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- component: {fileID: 3088543518438784306}
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- component: {fileID: 871140533514879651}
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m_Layer: 5
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m_Layer: 5
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m_Name: MainView
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m_Name: MainView
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -27,11 +108,160 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 4281662691709856397}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 1280, y: 720}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3088543518438784306
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m_GameObject: {fileID: 1824431982015067521}
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--- !u!114 &871140533514879651
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d7f07a01cdb5c7c4aa72a3a420035842, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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entries:
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- key: StarBtn
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prefab: {fileID: 1860811135573344146}
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selectedComponentName: Button
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- key: StarBtnText
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prefab: {fileID: 1589286140665025168}
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selectedComponentName: Text
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--- !u!1 &1860811135573344146
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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m_Layer: 5
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m_Name: m_StarButton
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4281662691709856397
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860811135573344146}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6123608764366358932}
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m_Father: {fileID: 5853555582722751093}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -270}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7339185292449556773
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CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860811135573344146}
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m_CullTransparentMesh: 1
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--- !u!114 &7969887340133370323
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860811135573344146}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &8491173157682403425
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1860811135573344146}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_Navigation:
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m_SelectOnDown: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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||||||
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 7969887340133370323}
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m_OnClick:
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|
m_PersistentCalls:
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m_Calls: []
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||||||
|
|||||||
3
UnityGame/Assets/Editor.meta
Normal file
3
UnityGame/Assets/Editor.meta
Normal file
@@ -0,0 +1,3 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: e3f618dd7a914cb58ff35683fc220416
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||||||
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timeCreated: 1752637101
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||||||
3
UnityGame/Assets/Editor/GameUI.meta
Normal file
3
UnityGame/Assets/Editor/GameUI.meta
Normal file
@@ -0,0 +1,3 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: b3ddfe80d5274d25869bbd0ad6bae9f9
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||||||
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timeCreated: 1752637115
|
||||||
102
UnityGame/Assets/Editor/GameUI/UIExportToolEditor.cs
Normal file
102
UnityGame/Assets/Editor/GameUI/UIExportToolEditor.cs
Normal file
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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||||||
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[CustomEditor(typeof(UIExportTool))]
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||||||
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public class UIExportToolEditor : Editor
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||||||
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{
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||||||
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private ReorderableList reorderableList;
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||||||
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||||||
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private void OnEnable()
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||||||
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{
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||||||
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reorderableList = new ReorderableList(
|
||||||
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serializedObject,
|
||||||
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serializedObject.FindProperty("entries"),
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||||||
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true, true, true, true);
|
||||||
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|
||||||
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reorderableList.drawHeaderCallback = (Rect rect) =>
|
||||||
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{
|
||||||
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EditorGUI.LabelField(rect, "UI Prefab Entries");
|
||||||
|
};
|
||||||
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||||||
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reorderableList.elementHeightCallback = (int index) =>
|
||||||
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{
|
||||||
|
return EditorGUIUtility.singleLineHeight + 6f;
|
||||||
|
};
|
||||||
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||||||
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reorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
|
||||||
|
{
|
||||||
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SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(index);
|
||||||
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// drawElementCallback 中的内容
|
||||||
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SerializedProperty keyProp = element.FindPropertyRelative("key");
|
||||||
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SerializedProperty prefabProp = element.FindPropertyRelative("prefab");
|
||||||
|
SerializedProperty selectedNameProp = element.FindPropertyRelative("selectedComponentName");
|
||||||
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|
||||||
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GameObject prefab = prefabProp.objectReferenceValue as GameObject;
|
||||||
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|
||||||
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// 查找组件类型
|
||||||
|
List<string> uguiComponentNames = new List<string>();
|
||||||
|
if (prefab != null)
|
||||||
|
{
|
||||||
|
uguiComponentNames = prefab.GetComponents<Component>()
|
||||||
|
.Where(c => c != null && IsUGUIComponent(c))
|
||||||
|
.Select(c => c.GetType().Name)
|
||||||
|
.Distinct()
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
float lineHeight = EditorGUIUtility.singleLineHeight;
|
||||||
|
float padding = 4f;
|
||||||
|
float thirdWidth = (rect.width - 2 * padding) / 3f;
|
||||||
|
|
||||||
|
Rect keyRect = new Rect(rect.x, rect.y + 2, thirdWidth, lineHeight);
|
||||||
|
Rect prefabRect = new Rect(rect.x + thirdWidth + padding, rect.y + 2, thirdWidth, lineHeight);
|
||||||
|
Rect popupRect = new Rect(rect.x + 2 * (thirdWidth + padding), rect.y + 2, thirdWidth, lineHeight);
|
||||||
|
|
||||||
|
// key 字段
|
||||||
|
EditorGUI.PropertyField(keyRect, keyProp, GUIContent.none);
|
||||||
|
|
||||||
|
// prefab 字段
|
||||||
|
EditorGUI.PropertyField(prefabRect, prefabProp, GUIContent.none);
|
||||||
|
|
||||||
|
// 下拉框
|
||||||
|
if (uguiComponentNames.Count > 0)
|
||||||
|
{
|
||||||
|
int selectedIndex = Mathf.Max(0, uguiComponentNames.IndexOf(selectedNameProp.stringValue));
|
||||||
|
selectedIndex = EditorGUI.Popup(popupRect, selectedIndex, uguiComponentNames.ToArray());
|
||||||
|
selectedNameProp.stringValue = uguiComponentNames[selectedIndex];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EditorGUI.LabelField(popupRect, "无UGUI组件");
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
reorderableList.DoLayoutList();
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 判断是否是常见UGUI组件(你可以自行扩展)
|
||||||
|
/// </summary>
|
||||||
|
private bool IsUGUIComponent(Component component)
|
||||||
|
{
|
||||||
|
return component is Graphic // 基类,包含 Image、Text、RawImage
|
||||||
|
|| component is Button
|
||||||
|
|| component is Toggle
|
||||||
|
|| component is Slider
|
||||||
|
|| component is ScrollRect
|
||||||
|
|| component is Dropdown
|
||||||
|
|| component is InputField;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7580782f3f2c4729bb6f9c136708540c
|
||||||
|
timeCreated: 1752637136
|
||||||
@@ -177,7 +177,7 @@ MonoBehaviour:
|
|||||||
m_BlockingObjects: 0
|
m_BlockingObjects: 0
|
||||||
m_BlockingMask:
|
m_BlockingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 32
|
||||||
--- !u!114 &225313991
|
--- !u!114 &225313991
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -190,12 +190,12 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_UiScaleMode: 0
|
m_UiScaleMode: 1
|
||||||
m_ReferencePixelsPerUnit: 100
|
m_ReferencePixelsPerUnit: 100
|
||||||
m_ScaleFactor: 1
|
m_ScaleFactor: 1
|
||||||
m_ReferenceResolution: {x: 800, y: 600}
|
m_ReferenceResolution: {x: 1280, y: 720}
|
||||||
m_ScreenMatchMode: 0
|
m_ScreenMatchMode: 0
|
||||||
m_MatchWidthOrHeight: 0
|
m_MatchWidthOrHeight: 0.5
|
||||||
m_PhysicalUnit: 3
|
m_PhysicalUnit: 3
|
||||||
m_FallbackScreenDPI: 96
|
m_FallbackScreenDPI: 96
|
||||||
m_DefaultSpriteDPI: 96
|
m_DefaultSpriteDPI: 96
|
||||||
@@ -213,13 +213,13 @@ Canvas:
|
|||||||
m_RenderMode: 1
|
m_RenderMode: 1
|
||||||
m_Camera: {fileID: 291576393}
|
m_Camera: {fileID: 291576393}
|
||||||
m_PlaneDistance: 100
|
m_PlaneDistance: 100
|
||||||
m_PixelPerfect: 0
|
m_PixelPerfect: 1
|
||||||
m_ReceivesEvents: 1
|
m_ReceivesEvents: 1
|
||||||
m_OverrideSorting: 0
|
m_OverrideSorting: 0
|
||||||
m_OverridePixelPerfect: 0
|
m_OverridePixelPerfect: 0
|
||||||
m_SortingBucketNormalizedSize: 0
|
m_SortingBucketNormalizedSize: 0
|
||||||
m_VertexColorAlwaysGammaSpace: 0
|
m_VertexColorAlwaysGammaSpace: 1
|
||||||
m_AdditionalShaderChannelsFlag: 0
|
m_AdditionalShaderChannelsFlag: -1
|
||||||
m_UpdateRectTransformForStandalone: 0
|
m_UpdateRectTransformForStandalone: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
@@ -234,7 +234,6 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 291576391}
|
- component: {fileID: 291576391}
|
||||||
- component: {fileID: 291576393}
|
- component: {fileID: 291576393}
|
||||||
- component: {fileID: 291576392}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Camera
|
m_Name: Camera
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@@ -257,14 +256,6 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1765569912}
|
m_Father: {fileID: 1765569912}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!81 &291576392
|
|
||||||
AudioListener:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 291576390}
|
|
||||||
m_Enabled: 1
|
|
||||||
--- !u!20 &291576393
|
--- !u!20 &291576393
|
||||||
Camera:
|
Camera:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -274,7 +265,7 @@ Camera:
|
|||||||
m_GameObject: {fileID: 291576390}
|
m_GameObject: {fileID: 291576390}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_ClearFlags: 1
|
m_ClearFlags: 3
|
||||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
m_projectionMatrixMode: 1
|
m_projectionMatrixMode: 1
|
||||||
m_GateFitMode: 2
|
m_GateFitMode: 2
|
||||||
@@ -296,15 +287,15 @@ Camera:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
near clip plane: 0.3
|
near clip plane: -500
|
||||||
far clip plane: 1000
|
far clip plane: 500
|
||||||
field of view: 60
|
field of view: 60
|
||||||
orthographic: 0
|
orthographic: 1
|
||||||
orthographic size: 5
|
orthographic size: 5
|
||||||
m_Depth: 0
|
m_Depth: 0
|
||||||
m_CullingMask:
|
m_CullingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 4294967295
|
m_Bits: 32
|
||||||
m_RenderingPath: -1
|
m_RenderingPath: -1
|
||||||
m_TargetTexture: {fileID: 0}
|
m_TargetTexture: {fileID: 0}
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
|
|||||||
8
UnityGame/Assets/Scripts/GameLogic/Export/UGUI.meta
Normal file
8
UnityGame/Assets/Scripts/GameLogic/Export/UGUI.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48f786d98d3d1d24296e6825756cf55a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,8 +1,11 @@
|
|||||||
namespace CreatGame
|
namespace CreatGame
|
||||||
{
|
{
|
||||||
public class GameLogic
|
public class GameLogic : Singleton<GameLogic>
|
||||||
{
|
{
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
AssetBundle.AssetBundleManager.Instance.Initialize();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,11 @@
|
|||||||
namespace CreatGame.AssetBundle
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
using UnityEngine.AddressableAssets.ResourceLocators;
|
||||||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
using UnityEngine.ResourceManagement.ResourceLocations;
|
||||||
|
|
||||||
|
namespace CreatGame.AssetBundle
|
||||||
{
|
{
|
||||||
public class AssetBundleManager : Singleton<AssetBundleManager>
|
public class AssetBundleManager : Singleton<AssetBundleManager>
|
||||||
{
|
{
|
||||||
@@ -7,7 +14,47 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public AssetBundleManager()
|
public AssetBundleManager()
|
||||||
{
|
{
|
||||||
|
Addressables.InitializeAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
Addressables.InitializeAsync().Completed += OnInitializeCompleted;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化信息回调
|
||||||
|
/// </summary>
|
||||||
|
private void OnInitializeCompleted(AsyncOperationHandle<IResourceLocator> operationHandle)
|
||||||
|
{
|
||||||
|
if (operationHandle.Status == AsyncOperationStatus.Succeeded)
|
||||||
|
{
|
||||||
|
Debug.Log("Addressables initialization succeeded");
|
||||||
|
#region MyRegion
|
||||||
|
// IResourceLocator locator = operationHandle.Result;
|
||||||
|
// foreach (object locatorKey in locator.Keys)
|
||||||
|
// {
|
||||||
|
// locator.Locate(locatorKey,typeof(UnityEngine.Object),out IList<IResourceLocation> locations);
|
||||||
|
// if (locations == null)
|
||||||
|
// {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// foreach (var location in locations)
|
||||||
|
// {
|
||||||
|
// string key = location.PrimaryKey;
|
||||||
|
// Addressables.LoadAssetAsync<UnityEngine.Object>(key).Completed += (handle) =>
|
||||||
|
// {
|
||||||
|
// if (handle.Status == AsyncOperationStatus.Succeeded)
|
||||||
|
// {
|
||||||
|
// Debug.Log("Addressables load asset succeeded");
|
||||||
|
// var asset = handle.Result;
|
||||||
|
// GameObject.Instantiate(asset);
|
||||||
|
// }
|
||||||
|
// };
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,15 +1,34 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace CreatGame.UI
|
namespace CreatGame.UI
|
||||||
{
|
{
|
||||||
public class UIManager : Singleton<UIManager>
|
public class UIManager : Singleton<UIManager>
|
||||||
{
|
{
|
||||||
|
private Dictionary<UILayer,GameObject> m_UILayers;
|
||||||
private Dictionary<UILayer, Queue<UIViewBase>> m_Windows;
|
private Dictionary<UILayer, Queue<UIViewBase>> m_Windows;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UIManager()
|
public UIManager()
|
||||||
{
|
{
|
||||||
|
m_UILayers = new Dictionary<UILayer, GameObject>();
|
||||||
|
m_Windows = new Dictionary<UILayer, Queue<UIViewBase>>();
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="layer"></param>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
/// <returns></returns>
|
||||||
|
public UIViewBase OpenView<T>(UILayer layer) where T : UIViewBase , new()
|
||||||
|
{
|
||||||
|
var view = new T();
|
||||||
|
|
||||||
|
view.PreLoad();
|
||||||
|
view.InitView();
|
||||||
|
return view;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,29 @@
|
|||||||
{
|
{
|
||||||
public class UIViewBase
|
public class UIViewBase
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 预制件的路径
|
||||||
|
/// </summary>
|
||||||
|
public virtual string PrefabPath { get; set; }
|
||||||
|
/// <summary>
|
||||||
|
/// 加载窗口的时候需要预先加载的东西
|
||||||
|
/// </summary>
|
||||||
|
public virtual void PreLoad()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化界面
|
||||||
|
/// </summary>
|
||||||
|
public virtual void InitView()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 关闭窗口的时候的调用
|
||||||
|
/// </summary>
|
||||||
|
public virtual void CloseView()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,7 +8,7 @@ public class GameStar : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
CreatGame.GameLogic.Instance.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|||||||
3
UnityGame/Assets/Scripts/GameTools/UI.meta
Normal file
3
UnityGame/Assets/Scripts/GameTools/UI.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 07fbcc20f70d4d90bce50c964419e32d
|
||||||
|
timeCreated: 1752636609
|
||||||
16
UnityGame/Assets/Scripts/GameTools/UI/UIExportTool.cs
Normal file
16
UnityGame/Assets/Scripts/GameTools/UI/UIExportTool.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class UIExportTool : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class UIEntry
|
||||||
|
{
|
||||||
|
public string key;
|
||||||
|
public GameObject prefab;
|
||||||
|
public string selectedComponentName; // 存储选择的组件类型名
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<UIEntry> entries = new List<UIEntry>();
|
||||||
|
}
|
||||||
11
UnityGame/Assets/Scripts/GameTools/UI/UIExportTool.cs.meta
Normal file
11
UnityGame/Assets/Scripts/GameTools/UI/UIExportTool.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7f07a01cdb5c7c4aa72a3a420035842
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1142
UnityGame/UserSettings/Layouts/default-2022.dwlt
Normal file
1142
UnityGame/UserSettings/Layouts/default-2022.dwlt
Normal file
File diff suppressed because it is too large
Load Diff
13
UnityGame/UserSettings/Search.index
Normal file
13
UnityGame/UserSettings/Search.index
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"name": "Assets",
|
||||||
|
"roots": ["Assets"],
|
||||||
|
"includes": [],
|
||||||
|
"excludes": ["Assets/Temp/", "Assets/External/"],
|
||||||
|
"options": {
|
||||||
|
"types": true,
|
||||||
|
"properties": true,
|
||||||
|
"extended": false,
|
||||||
|
"dependencies": false
|
||||||
|
},
|
||||||
|
"baseScore": 999
|
||||||
|
}
|
||||||
@@ -1 +1,76 @@
|
|||||||
{}
|
trackSelection = true
|
||||||
|
refreshSearchWindowsInPlayMode = false
|
||||||
|
pickerAdvancedUI = false
|
||||||
|
fetchPreview = true
|
||||||
|
defaultFlags = 0
|
||||||
|
keepOpen = true
|
||||||
|
queryFolder = "Assets"
|
||||||
|
onBoardingDoNotAskAgain = true
|
||||||
|
showPackageIndexes = false
|
||||||
|
showStatusBar = false
|
||||||
|
scopes = {
|
||||||
|
}
|
||||||
|
providers = {
|
||||||
|
asset = {
|
||||||
|
active = true
|
||||||
|
priority = 25
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
scene = {
|
||||||
|
active = true
|
||||||
|
priority = 50
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
adb = {
|
||||||
|
active = false
|
||||||
|
priority = 2500
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
find = {
|
||||||
|
active = true
|
||||||
|
priority = 25
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
packages = {
|
||||||
|
active = false
|
||||||
|
priority = 90
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
store = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
performance = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
profilermarkers = {
|
||||||
|
active = false
|
||||||
|
priority = 100
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
log = {
|
||||||
|
active = false
|
||||||
|
priority = 210
|
||||||
|
defaultAction = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
objectSelectors = {
|
||||||
|
}
|
||||||
|
recentSearches = [
|
||||||
|
]
|
||||||
|
searchItemFavorites = [
|
||||||
|
]
|
||||||
|
savedSearchesSortOrder = 0
|
||||||
|
showSavedSearchPanel = false
|
||||||
|
hideTabs = false
|
||||||
|
expandedQueries = [
|
||||||
|
]
|
||||||
|
queryBuilder = true
|
||||||
|
ignoredProperties = "id;name;classname;imagecontentshash"
|
||||||
|
helperWidgetCurrentArea = "all"
|
||||||
|
disabledIndexers = ""
|
||||||
|
minIndexVariations = 2
|
||||||
|
findProviderIndexHelper = true
|
||||||
Reference in New Issue
Block a user