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59
UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs
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59
UnityGame/Assets/Scripts/GameLogic/Export/Config/Language.cs
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@@ -0,0 +1,59 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace cfg
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{
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public sealed partial class Language : Luban.BeanBase
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{
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public Language(ByteBuf _buf)
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{
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Id = _buf.ReadString();
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CN = _buf.ReadString();
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EN = _buf.ReadString();
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}
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public static Language DeserializeLanguage(ByteBuf _buf)
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{
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return new Language(_buf);
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}
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/// <summary>
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/// id
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/// </summary>
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public readonly string Id;
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/// <summary>
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/// 中文
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/// </summary>
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public readonly string CN;
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/// <summary>
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/// 英文
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/// </summary>
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public readonly string EN;
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public const int __ID__ = -1548945544;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "CN:" + CN + ","
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+ "EN:" + EN + ","
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+ "}";
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a19e815a8e895d44d8ecd983ec7322a2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -14,16 +14,19 @@ namespace cfg
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public partial class Tables
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{
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public demo.Tbitem Tbitem {get; }
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public TbLanguage TbLanguage {get; }
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public Tables(System.Func<string, ByteBuf> loader)
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{
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Tbitem = new demo.Tbitem(loader("demo_tbitem"));
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TbLanguage = new TbLanguage(loader("tblanguage"));
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ResolveRef();
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}
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private void ResolveRef()
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{
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Tbitem.ResolveRef(this);
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TbLanguage.ResolveRef(this);
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}
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}
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@@ -0,0 +1,52 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace cfg
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{
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public partial class TbLanguage
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{
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private readonly System.Collections.Generic.Dictionary<string, Language> _dataMap;
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private readonly System.Collections.Generic.List<Language> _dataList;
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public TbLanguage(ByteBuf _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<string, Language>();
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_dataList = new System.Collections.Generic.List<Language>();
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for(int n = _buf.ReadSize() ; n > 0 ; --n)
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{
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Language _v;
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_v = global::cfg.Language.DeserializeLanguage(_buf);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<string, Language> DataMap => _dataMap;
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public System.Collections.Generic.List<Language> DataList => _dataList;
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public Language GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public Language Get(string key) => _dataMap[key];
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public Language this[string key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8fc14253f6e36724eb657932e1084248
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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