UGUI代码导出工具
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@@ -16,12 +16,7 @@ MonoBehaviour:
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m_Data:
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m_SerializedData: []
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m_GUID: e54335de04e226844af6d4f43cee569c
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m_SerializeEntries:
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- m_GUID: df19a62afc91680458a47c27783266c1
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m_Address: UI/MainView
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_SerializeEntries: []
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: bee6bc9b5cc8353408a831cc694fcc59, type: 2}
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m_SchemaSet:
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@@ -16,7 +16,12 @@ MonoBehaviour:
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m_Data:
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m_SerializedData: []
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m_GUID: 225bd79756fccf14b86d3deb4a2750b7
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m_SerializeEntries: []
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m_SerializeEntries:
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- m_GUID: df19a62afc91680458a47c27783266c1
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m_Address: Prefabs/UI/MainView
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m_ReadOnly: 0
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m_SerializedLabels: []
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FlaggedDuringContentUpdateRestriction: 0
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m_ReadOnly: 0
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m_Settings: {fileID: 11400000, guid: bee6bc9b5cc8353408a831cc694fcc59, type: 2}
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m_SchemaSet:
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@@ -133,6 +133,7 @@ public class UIExportToolEditor : Editor
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sb.AppendLine("{");
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sb.AppendLine($" public class {className} : UIViewBase");
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sb.AppendLine(" {");
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sb.AppendLine($" public override string PrefabPath => \"Prefabs/UI/{target.GameObject().name}\";");
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// 字段定义
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@@ -5,6 +5,7 @@ namespace CreatGame.UI
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{
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public class UIMainView : UIViewBase
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{
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public override string PrefabPath => "Prefabs/UI/MainView";
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/// <summary>
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///
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/// </summary>
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@@ -25,6 +25,7 @@ namespace CreatGame.UI
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public UIViewBase OpenView<T>(UILayer layer) where T : UIViewBase , new()
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{
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var view = new T();
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//加载预制件
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view.InitView();
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return view;
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