导出代码更新

This commit is contained in:
2025-07-25 00:14:42 +08:00
parent 5580b43743
commit bb82e65ac6
5 changed files with 15 additions and 32 deletions

View File

@@ -135,7 +135,7 @@ public class UIComponentExportEditor : Editor
SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(i);
var filedName = element.FindPropertyRelative("key").stringValue;
var typeName = element.FindPropertyRelative("selectedComponentName").stringValue;
sb.AppendLine($" {filedName} = GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
sb.AppendLine($" {filedName} = m_ViewExport.GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
}
sb.AppendLine(" }");
sb.AppendLine(" }");

View File

@@ -162,7 +162,7 @@ public class UIViewExportEditor : Editor
SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(i);
var filedName = element.FindPropertyRelative("key").stringValue;
var typeName = element.FindPropertyRelative("selectedComponentName").stringValue;
sb.AppendLine($" {filedName} = GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
sb.AppendLine($" {filedName} = m_ViewExport.GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
}
sb.AppendLine(" }");
sb.AppendLine(" }");

View File

@@ -25,22 +25,5 @@ namespace CreatGame.UI
m_ViewExport = obj.GetComponent<UIViewExport>();
IsPreLoad = true;
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
protected GameObject GetGameObject(string name)
{
for (int i = 0; i < m_ViewExport.entries.Count; i++)
{
if (m_ViewExport.entries[i].key == name)
{
return m_ViewExport.entries[i].prefab;
}
}
return null;
}
}
}

View File

@@ -45,18 +45,5 @@ namespace CreatGame.UI
DisposeGameObjectCache();
GameObject.Destroy(m_ViewObject);
}
protected GameObject GetGameObject(string name)
{
for (int i = 0; i < m_ViewExport.entries.Count; i++)
{
if (m_ViewExport.entries[i].key == name)
{
return m_ViewExport.entries[i].prefab;
}
}
return null;
}
}
}

View File

@@ -13,4 +13,17 @@ public class UIViewExport : MonoBehaviour
}
public List<UIEntry> entries = new List<UIEntry>();
public GameObject GetGameObject(string name)
{
for (int i = 0; i < entries.Count; i++)
{
if (entries[i].key == name)
{
return entries[i].prefab;
}
}
return null;
}
}