导出代码更新
This commit is contained in:
@@ -135,7 +135,7 @@ public class UIComponentExportEditor : Editor
|
||||
SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(i);
|
||||
var filedName = element.FindPropertyRelative("key").stringValue;
|
||||
var typeName = element.FindPropertyRelative("selectedComponentName").stringValue;
|
||||
sb.AppendLine($" {filedName} = GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
|
||||
sb.AppendLine($" {filedName} = m_ViewExport.GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
|
||||
}
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine(" }");
|
||||
|
||||
@@ -162,7 +162,7 @@ public class UIViewExportEditor : Editor
|
||||
SerializedProperty element = reorderableList.serializedProperty.GetArrayElementAtIndex(i);
|
||||
var filedName = element.FindPropertyRelative("key").stringValue;
|
||||
var typeName = element.FindPropertyRelative("selectedComponentName").stringValue;
|
||||
sb.AppendLine($" {filedName} = GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
|
||||
sb.AppendLine($" {filedName} = m_ViewExport.GetGameObject(nameof({filedName})).GetComponent<{typeName}>();");
|
||||
}
|
||||
sb.AppendLine(" }");
|
||||
sb.AppendLine(" }");
|
||||
|
||||
@@ -25,22 +25,5 @@ namespace CreatGame.UI
|
||||
m_ViewExport = obj.GetComponent<UIViewExport>();
|
||||
IsPreLoad = true;
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
protected GameObject GetGameObject(string name)
|
||||
{
|
||||
for (int i = 0; i < m_ViewExport.entries.Count; i++)
|
||||
{
|
||||
if (m_ViewExport.entries[i].key == name)
|
||||
{
|
||||
return m_ViewExport.entries[i].prefab;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,18 +45,5 @@ namespace CreatGame.UI
|
||||
DisposeGameObjectCache();
|
||||
GameObject.Destroy(m_ViewObject);
|
||||
}
|
||||
|
||||
protected GameObject GetGameObject(string name)
|
||||
{
|
||||
for (int i = 0; i < m_ViewExport.entries.Count; i++)
|
||||
{
|
||||
if (m_ViewExport.entries[i].key == name)
|
||||
{
|
||||
return m_ViewExport.entries[i].prefab;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,4 +13,17 @@ public class UIViewExport : MonoBehaviour
|
||||
}
|
||||
|
||||
public List<UIEntry> entries = new List<UIEntry>();
|
||||
|
||||
public GameObject GetGameObject(string name)
|
||||
{
|
||||
for (int i = 0; i < entries.Count; i++)
|
||||
{
|
||||
if (entries[i].key == name)
|
||||
{
|
||||
return entries[i].prefab;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user