导出代码更新
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@@ -45,18 +45,5 @@ namespace CreatGame.UI
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DisposeGameObjectCache();
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GameObject.Destroy(m_ViewObject);
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}
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protected GameObject GetGameObject(string name)
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{
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for (int i = 0; i < m_ViewExport.entries.Count; i++)
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{
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if (m_ViewExport.entries[i].key == name)
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{
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return m_ViewExport.entries[i].prefab;
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}
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}
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return null;
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}
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}
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}
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