代码导出工具

This commit is contained in:
2025-07-16 18:10:09 +08:00
parent 60c1185b87
commit d12748e532
5 changed files with 133 additions and 4 deletions

View File

@@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using CreatGame.UI;
using UnityEngine;
using UnityEngine.UI;
namespace CreatGame.UI
{
public class UIMainView : UIViewBase
{
/// <summary>
///
/// </summary>
public Button StarBtn;
/// <summary>
///
/// </summary>
public Text StarBtnText;
public override void PreLoad(GameObject view)
{
base.PreLoad(view);
StarBtn = GetGameObject(nameof(StarBtn)).GetComponent<Button>();
StarBtnText = GetGameObject(nameof(StarBtnText)).GetComponent<Text>();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8c5ae2248a663cd4f9fc66ca55751f19
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -26,7 +26,6 @@ namespace CreatGame.UI
{
var view = new T();
view.PreLoad();
view.InitView();
return view;
}

View File

@@ -1,4 +1,6 @@
namespace CreatGame.UI
using UnityEngine;
namespace CreatGame.UI
{
public class UIViewBase
{
@@ -7,10 +9,21 @@
/// </summary>
public virtual string PrefabPath { get; set; }
/// <summary>
/// 窗口预制件
/// </summary>
protected GameObject m_ViewObject;
/// <summary>
/// 导出脚本
/// </summary>
protected UIExportTool m_ExportTool;
/// <summary>
/// 加载窗口的时候需要预先加载的东西
/// </summary>
public virtual void PreLoad()
public virtual void PreLoad(GameObject viewObject)
{
m_ViewObject = viewObject;
m_ExportTool = viewObject.GetComponent<UIExportTool>();
}
/// <summary>
/// 初始化界面
@@ -26,5 +39,18 @@
{
}
protected GameObject GetGameObject(string name)
{
for (int i = 0; i < m_ExportTool.entries.Count; i++)
{
if (m_ExportTool.entries[i].key == name)
{
return m_ExportTool.entries[i].prefab;
}
}
return null;
}
}
}